OnLive to offer rentals without subscription

Free to access portal will also feature free demos but won't be ready for June launch

OnLive boss Steve Perlman has revealed that the cloud gaming service will allow users to rent PC titles on a game-by-game basis, highlighting a more flexible approach for customers.

The company said earlier in the week that the basic OnLive packages consists of a $14.99 monthly subscription with games priced on top of that, but a new Portal will not charge for access to selected rental titles and free-to-play demos.

"The OnLive Game Portal is for gamers looking for direct access to OnLive games without being required to subscribe to the features of the full OnLive Game Service," said Perlman.

"Through the OnLive Game Portal, gamers will be able to play select games directly on a rental basis as well as game demos for free; subject to available OnLive service capacity and whatever usage limits are associated with each given demo. Rentals will be priced on a per-game basis."

Perlman added that the Portal would use the same technology as the OnLive Game Service, offering instant access to high-end PC titles through a browser plug-in.

The OnLive Game Service is set to launch on June 17 in 48 US states, although the rental Portal will follow at a later date.

Yesterday, Signal Hill's Todd Greenwald said that a number of factors could hamper the launch, including the monthly subscription, high costs for new releases and an ongoing question of technical performance.

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Latest comments (1)

Alexander Kay-Bradley Studying Business with accounting, Canterbury Christ Church University8 years ago
Great idea, however i think there are a few problems;

1. 5mb internet minimum for HD gaming, and lets face it you would'nt want Standard definition, right?
2. Market is already saturated with those that have bought next gen consoles, those that are serious gamers (.e. their target audience) have already bought a console or play on the PC.
3. They are competing with Sony and Microsoft, is that really a good idea?
4. Im sure when the testers are testing the product it will run really smooth due to the lack of traffic, however when the servers are full and under more strain will it really perform and be as responsive as my trusty ps3, Wii or 360?
5. Will it be able to evolve? will it have film content, social networks, Motion sensitive plugin camera and will its servers be able to hack the inevitable 3D revolution?

If Onlive can do all this it will be a force to be reckoned with, if not will it fade away like the mini disc player did?

Just my thoughts and they are comlety speculative and without prejudice.
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