Intel is to acquire videogame and movie software specialist Havok.
Havok's software and services are used in some of the biggest franchises in videogames, in titles such as Half-Life 2, BioShock, Crackdown and MotorStorm, as well as Hollywood blockbusters The Matrix, Kingdom of Heaven and Charlie and the Chocolate factory.
"Intel's scale of technology investment and customer reach enable Havok with opportunities to grow more quickly into new market segments with new products than we could have done organically," commented David O'Meara, CEO of Havok.
"We believe the winning combination is Havok's technology and customer know-how with Intel's scale. This is a great fit for Havok products, customers and employees," he added.
Financial terms of the agreement were not disclosed.
Havok will now become a wholly owned subsidiary of Intel and will continue to be run as an independent business.
"Havok will operate its business as usual, which will allow them to continue developing products that are offered across all platforms in the industry," commented Renee J. James, VP and general manager of Intel's Software and Solutions Group.
"Havok is a proven leader in physics technology for gaming and digital content, and will become a key element of Intel's visual computing and graphics efforts," said James.