Battlefield 4 officially revealed

GDC 2013: EA & DICE show off the next generation of Battlefield

At an event during GDC 2013 this evening, Electronic Arts and developer DICE officially announced Battlefield 4, the latest in the company's first-person shooter franchise. The game is powered by DICE's Frostbite 3 engine and features the same single-player campaign and multiplayer experience that players have come to expect from the series. The game was shown off with a 17-minute gameplay demonstration, shown in video form below.

"We are so humbled and proud to debut Battlefield 4 on a global stage with simultaneous events in San Francisco and Stockholm. To be this early in development, and to already be so polished is a huge achievement for the DICE team and reflection of their passion and commitment to driving the franchise forward," said EA Games Label executive vice president Patrick Soderlund,. "It is thrilling to witness peoples' reaction when seeing the game for the first time. As artists and craftspeople, we are focused on creating a dynamic, open design that brings people together with amazing, surprising unscripted moments that they'll talk about for days."

At the event, Soderlund said that Battlefield 4 "signals a new era of interactive entertainment" and called the Frostbite 3 engine "more powerful than anything we've ever created." According to DICE executive producer Patrick Bach, the Frostbite 3 engine allows developer workflow to be "super efficient."

Bach said that the team at DICE is focused on creating a human experience for the game, with a larger focus on the characters and dramatic moments. Battlefield 4 will also feature the inclusion of more multiplayer elements into the single-player campaign.

No release date or specific platforms were given at the event, but in a press release issued this evening, EA said it's slated for a release this fall. Platforms were once again not confirmed, but in an interview with GamesIndustry International, EA Labels president Frank Gibeau noted that the demo was essentially running on "a PC spec'd for what next-generation experiences could be.

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Latest comments (9)

Gareth Eckley Commercial Analyst 4 years ago
Needs more dust and lens flare.
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Andrew Watson Tools Programmer 4 years ago
And brown and bloom!
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Jade Law Senior concept artist, Reloaded Productions4 years ago
Stunning engine, now can someone give me a more unique experience with it please?
I feel like im getting old when i say im a little bored of just pointing a reticule over man-shape 3d model and clicking.

I really wish they'd consider another mirrors edge, or something completely diffrent.
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Show all comments (9)
Dave Herod Senior Programmer, Codemasters4 years ago
Why don't they just make a movie? It looks so heavily scripted it's barely a "game" anyway.
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Darren Adams Managing Director, ChaosTrend4 years ago
@ Jade
Me and my designer came to exactly the same conclusions when we saw the trailer today; we both agreed it was a stunningly beautiful game, though would be good if you did something other than kill people and blow stuff up. Not that there is anything wrong with blowing stuff up, but an engine that awesome would be great to showcase something a little more artistic.

Edited 1 times. Last edit by Darren Adams on 27th March 2013 6:30pm

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Yiannis Koumoutzelis Founder & Creative Director, Neriad Games4 years ago
All i have to say is WOW! mind blown to smithereens!
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Lewis Brown Snr Sourcer/Recruiter, Electronic Arts4 years ago
We have already used the engine in NFS I think everyone at EA recognises how awesome it is and a credit to the Frostbite team in the DICE offices. Hopefully we will see more genres soon, not that I have visibilty of this so no spoilers I'm afraid.
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Keldon Alleyne Developer, leader, writer, Avasopht Ltd4 years ago
Awesome. The birds don't reflect in the water though, and I want to see a pheasant shooting mini-game, that'd be worth 60 for sure.
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Nicholas Pantazis Senior Editor, VGChartz Ltd4 years ago
Yeah I have to say I'm over the shooter. Specifically the military dudebro "rawr kill the badguys shooter." Not as much the more nuanced and varied offerings like Bioshock Infinite. I honestly just won't be buying anymore. My interest has crashed like it did with the music games when they released them all the time.
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