Warner Bros. confirms job losses from Seattle studios

Estimated 60 jobs lost from publisher's interests in city

Warner Bros. has confirmed the loss of a number of jobs from its studios in the Seattle area, with 3D Realms boss George Broussard estimating the number of people cut loose at around 60.

Broussard tweeted the estimate earlier, with Warner Bros. since confirming an undisclosed number of redundancies in a statement to GameSpot.

"As part of the continual review of our business operations and fluctuating market conditions, we have had to make reductions in our WB Games Seattle workforce," read the publisher's statement.

Warner's Seattle operations include Monolith Productions, currently working on Gotham City Imposters, and Snowblind Studios, which has just wrapped up LOTR: War in the North.

The losses sit in stark contrast to the recent critical and commercial success of Batman: Arkham City, which shipped 4.6 million copies in its first week at retail.

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Latest comments (5)

Thomas Eidson Senior System Designer, Heatwave Interactive, Inc.8 years ago
This is the standard model for large companies after releasing a game. I went over to Snowblind for a system design job and I hope the folks I spoke with weren't on the chopping block.
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Terence Gage Freelance writer 8 years ago
If I can be completely cynical for a moment, there may be more job losses inbound from their Seattle studio, as LotR: WitN is not getting good feedback as far as I'm aware and I can't see the brand ensuring it being a sales success any more.

Good luck to all affected though.
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Greg Wilcox Creator, Destroy All Fanboys! 8 years ago
Terence - WitN is not a "bad" game by any means. It could have had more maps (the in-game overworld map makes it look larger than it actually is), and some locations could have used more hidden areas and alternate routes (the environments are too restricted in spots despite their size), but I rather liked the game.

I think some reviewers just didn't bother to complete the darn thing (hey, they need their BF3 and MW3 reviews to get done, right?) and I understand that the 360 version may be a bit buggy. There were a few minor ones in the PS3 build, but the only major one was a sound glitch that I was only able to replicate one other time in two additional replays of the entire game.
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Tim Carter Designer - Writer - Producer 8 years ago
Warner Bros is a film studio. Any film studio head will ask "Why do we need all these people now that production has wrapped?"

Game developers need to get with the times. This is a project-based industry. The idea of keeping these giant development companies together permanently is on the way out. The future will be talent that can move, nomadically, from project to project. This said, putting together entire teams that can move from project to project - entire teams that literally move into a temporary physical facility with other teams - is the future.
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Thomas Eidson Senior System Designer, Heatwave Interactive, Inc.8 years ago
Most designers have been resigned to the fact that as soon as their project is done they are up on the chopping block. If there is a fiscal year ending for a company publicly traded, your time may be up regardless of your performance.

There is very little company loyalty for employees in the industry as far as large companies in the US, no matter what the company may tell you. Alienating talented staff is one of the major motivators for the large surge in independent game development.
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