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PlayStation Move passes 1 million in Americas

SCEA "on target to meet end of year goals" as it notes motion control milestone

Sony Computer Entertainment America has announced that is has shipped more than 1 million units of PlayStation Move, since launching a month ago.

The milestone is, according to CEO Jack Tretton, in line with expectation and keeps the company on course for end of year targets, and follows the news that sales in Europe hit 1.5 million in the first 30 days on sale.

"PlayStation Move is the most recent example of how product innovation continues to provide our customers with new and exciting ways to enjoy our technology," said Tretton. "We've shipped over one million units in the first month in North and Latin America.

"Retail demand is incredibly strong and we're working hard to keep the product in stock. We believe consumers have already shown their preference for a precise, interactive game experience.

"We are on target to meet our end of year goals and expect sales to increase as our publishers and developers continue to update popular titles and introduce new games."

Move is priced at $99 in the US for the complete bundle, with 24 titles currently available that can utilise the motion control functionality, including Heavy Rain and EyePet.

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Latest comments (11)

Fran Mulhern , Recruit3D11 years ago
I just can't bring myself to buy this. I'd feel like a **** waving a stick with a ball on the end of it around in the living room.
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Antony Johnston Writer & Narrative Designer 11 years ago
Both this and the Europe figure are only sell-in, though, right? So both empty shelves *or* piled-up overstock are equally valid possibilities. I'd love to know what sell-through has been like.
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Terence Gage Freelance writer 11 years ago
"Move is priced at $99 in the US for the complete bundle, with 24 titles currently available that can utilise the motion control functionality, including Killzone 3, Heavy Rain and EyePet."

Hold yer hosses; either I've definitely missed a trick, or Killzone 3's not yet released!

Anyway, these are impressive figures, although the key word there is "shipped". Although the tech definitely interests me and I've heard good feedback for some of its games (specifically Sports Champions and Tumble), I have too much of a backlog right now, and it doesn't quite have a killer app to make me really want the hardware. I expect I'll be looking to the likes of Socom 4, Sorcery and Killzone 3 to see if they will warrant a purchase of Move.
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Show all comments (11)
Phil Elliott Project Lead, Collective; Head of Community (London), Square Enix11 years ago
Terence - well-spotted - have amended that. SCEA doesn't seem to realise it's not out yet, either... /o\
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Terence Gage Freelance writer 11 years ago
Heh; maybe I'll import a copy from America then! ;)

Alternately, you could list MAG, which is apparently pretty slick with Move.
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Otakar Schon Technology editor, Economia11 years ago
Move is doing well with very little marketing effort. On a personal note - in a year of PS3 ownership i didn't buy a second controller, didn't feel like i have to. With Move i bought second controller the day after i got move bundle and now I even got navi controller. All for Sports Champions and MAG. You don't need to have 20 launch titles, all it takes is few but they have to be great. And Sports Champions is great even it doesn't look like that at first sight
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Terence Gage Freelance writer 11 years ago
Funnily enough, Reuters are reporting that Sony have sold a million units in the Americas.
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From my experiences it seems to be selling well, went to GAME to pick it up and while I was there everyone seemed to be buying the thing.

Thanks for the tip, ill have to try MAG
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Jim Webb Executive Editor/Community Director, E-mpire Ltd. Co.11 years ago
Terrence, that is because Sony said it was sold units. But we must remember that "sold" to Sony (and MS and Nintendo) means retailers and consumers. We don't buy directly from the big 3, we buy from retail. When a retailer buys X amount of units, the big 3 instantly logs that down as a sale regardless of where the actual product is in the manufacturing and distribution process. Also keep in mind that it takes 2-3 weeks for a unit to go from initial production in Shenzhen, China to a retail shelf.

This is why we'll always have discrepancies between the number of units shipped (sold as per the big 3) and sell through to consumers.

A final note. When the big 3 and publishers speak of actual customer sell through, they will state it as such and usually cite a 3rd party sales tracking service such as NPD, Gfk-Chart Track, Famitsu, etc...
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Joseph Quinn Studying B.A. in Media Arts in Game Art, Collins College11 years ago
I have also been quite relucktant to buy the move.
I was excited when i watched the "Sorcery" Demo at E3
but was sad when I found out that the title was not out
until march.

So I wait.
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Greg Wilcox Creator, Destroy All Fanboys! 11 years ago
So far, the games I've played have been fun with only a few "duds" from a "core' perspective. You have to remember a few things:

1) Some of the launch lineup was no doubt rushed to beat Kinect to market and those simpler games seem to be targeted toward casual players who don't give a rat's ass if they're "A" releases.

2) It's hard to explain how well some of the Move games work until you actually PLAY them. The Shoot is a total blast (feels like an arcade gun game), Sports Champions mimics Wii Sports (but looks better, ifthat means anything) and after trying out the Heroes on the Move demo a few weeks back (which has been retitled), I can see how Sorcery will be a big hit for the Move when it's tightened up a bit more.

3) Folks who still think Sony is merely "copying" the Wii need to realize that not only did Sony have the EyeToy out before the Wii, XaviX actually had a motion controlled games platform out before both Nintendo and Sony. Of course, their business model was small footprint, word of mouth from day one, so it never took off like the wildfire Wii (with all those hundreds of millions spent on convincing everyone within ear or eyeshot that Nintendo was the only way to go)...

The nice thing about the Move is Sony isn't foolishly making it a MANDATORY means of playing every single PS3 game. The Move-enabled stuff I've played (Heavy Rain and RE5) were well done enough to get me interested in going through both games all over again (although I'll probably still hate RE5 for the stuff it fails at).

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