Archive (Page 3795)
News
UK retail backs Mario to tackle World Cup effect
With DS Lite already off to a solid start in the UK and a new GTA release racing to the top of the charts, retail is now pinning its hopes on tomorrow's release of New Super Mario Bros to increase momentum.
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Sony exec hints at PS3 software pricing
Kaz Hirai, president of Sony Computer Entertainment America, has hinted at the company's software pricing strategy for the PS3, suggesting games could be more expensive than Xbox 360 titles.
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Red Hot Arcade-Fighter 'Super Dragon Ball Z' Goes Gold
Bandai's 'Super Dragon Ball Z' Arcade Fighter Set for July Launch on PlayStation 2
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Namco Bandai, Koch Media seal EU co-publishing deal
Namco Bandai Games America and Koch Media have announced an agreement to co-publish fantasy RPG titles Warhammer: Mark of Chaos and Mage Knight: Apocalypse throughout Europe.
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MS marketing exec challenges current industry strategies
Microsoft's Xbox 360 marketer Chris Di Cesare has challenged current advertising and promotional strategies, warning marketers that they need to embrace changes in media consumption to survive.
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Your music, your moves: new Dance Factory website and video reveals all
Drop in your favourite grooves and Dance Factory pumps out the moves! See it in action at www.codemasters.co.uk/dancefactory
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Announcing Official Voice Buddy Licensing Program
Popular interactive voice control application for PC games now available for bundling/licensing
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Ignition to publish next-gen SNK titles
The Britsoft publisher has extended its deal with SNK Playmore to include a range of current-gen games along with the publisher's debut titles on next-gen formats.
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Take-Two could face criminal indictment
Wedbush Morgan analyst Michael Pachter is advising caution on investment in Take-Two interactive, hinting that the recent Grand Jury subpoenas could signal criminal indictments for the publisher.
Feature
Australia Chart 29-06-06
News
Macrovision uncovers casual games habits
Macrovision has revealed the results of a new worldwide survey of the casual games market, highlighting numerous misconceptions about its audience and their consumption habits.