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Academy (Page 2)

The five deadly traps of user acquisition
Academy

The five deadly traps of user acquisition

Phoenix Games' Justin Stolzenberg offers a survival guide for any studios struggling to improve the profitability of their mobile game
Four steps to a mentally healthy workplace
Academy

Four steps to a mentally healthy workplace

Ripstone's in-house psychology coach, James Marquis, makes the case for a proactive and holistic approach to mental health in the games industry
How to make your company economically sustainable
Academy

How to make your company economically sustainable

Creative agency Yrs Truly's founder MJ Widomska tells us how businesses can ensure long-term success by applying sustainability beyond being environmentally responsible
How to create engaging open worlds
Academy

How to create engaging open worlds

Vasiliy Skobelev, lead level designer at My.Games' studio Pixonic, shares his tips on how to make interesting open worlds and understand the different types of game levels