Academy
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Working as a mental health first aider in games
Inflexion Games' Wyatt Fleming shares why MHFA is important for game studios, the benefits of a specialized course, and what you can do to help your staff
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Understanding the barriers facing games students – and how to remove them
At GDC, Cristina Amaya and Kenzie Gordon went through some of the issues with game education, and what could help students and new graduates
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The overlooked keys to launching and sustaining games-as-a-service
As many GaaS have recently come to an end, Gamesight’s Yane An shares her golden guide to help teams build and evolve live service titles
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Rami Ismail's top ten tips on surviving the indiepocalypse
The indie veteran offers studios advice on how to stand out and thrive in an increasingly competitive industry
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An introduction to how game development pipelines work
Room 8 Studio's 3D art director Maksim Makovsky details what a typical production pipeline can entail to newcomers
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What it actually takes to secure your next voice acting gig
Unlock Audio's Bonnie Bogovich shares tips on how to boost your chances of getting a job voice acting for games
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Comparing space oranges and zero-G apples: A deep dive into Everspace's Steam launch
Rockfish CEO Michael Schade busts some myths around Steam Early Access, wishlists, pricing, Game Pass, and more
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Give me the money: A mobile funding application guide
AppQuantum's Victoria Beliaeva details the whole process to get investment for a mobile project
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Everything you never wanted to know about burnout
A panel of people with experience in occupational burnout share their professional and personal perspectives on its causes, effects, and how it can be avoided
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Five tips to building developer-publisher relations
Playstack's Harvey Elliott shares advice about what studios should look out for in a publisher, and how to make sure that relationship works out
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What is an open salary policy and should you consider having one?
Lightforge CEO Matt Schembari gave a GDC talk looking into the benefits of salary transparency within a games studio and how to normalise conversations around compensation
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Tips to support your neurodiverse team
Auroch Digital's Hannah Corcoran shares ways studios can create a better environment for their neurodivergent staff
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A guide to properly crediting game workers and why it matters
As developers continue to see their work unacknowledged, we explore the issues behind this and how to resolve them
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The blueprint for building a press kit
Game developers advise how to make a media kit effective for journalists and content creators
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So, you want to establish your own pizza plac... Oh, wait, game dev studio?
Mario Leśniewski looks at the challenges of starting up a games studio – through the metaphor of making pizza
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Key licensing tips from working with big brands
Having worked on IP such as Portal and Lego, ClockStone's Tri Do Dinh gives advice on targeting, obtaining and working on licensed games
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A crash course in designing clothes in games
Sumo's concept artist Shania Hall share the textile trials and tribulations that come with designing fashion
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How to design autistic-friendly games
We talk to Changingday's founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind
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Marketing tips to have a successful Early Access phase
Michal Napora shares his experience with EA titles and how to nurture a community that you will love spending time with – and vice versa
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I will survive: Resilience strategies for game studios
Fundamentally Games' Ella Romanos shares tips to increase your chances of surviving through the tough times as a newly established developer
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A crash course in porting your game to mobile
In a PGC talk, Playdigious' Xavier Liard explored mobile opportunities for PC and console titles, and the do's and don'ts of porting
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Where are people going to advertise games in 2023?
Gamesight CEO Adam Lieb and CMO Nicole Yang share their views on trends across platforms from TikTok to Twitter to Reddit
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An introduction to choosing colors in game VFX
VFX Apprentice shares insight into the thought process that goes into color palettes for impactful visual effects