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World Cyber Games 2008

Rules and regulations revealed.

NEW YORK, NY April 17, 2008 - The World Cyber Games (WCG, www.worldcybergames.com), the premier international video game competition, today announced the official rules and player regulations for the 2008 tournament. These policies and guidelines will be applied in all local preliminaries and national finals in WCG participating countries.

The new policies were the result of feedback collected on the official WCG website from gamers around the world, as well as e-Sport professionals, including previous WCG finalists and various test groups. Official maps for individual games, tournament processes and basic settings were improved so that gamers, as well as spectators, can enjoy the atmosphere and pace of the worldwide WCG tournaments.

"It is very important to the organizers of the World Cyber Games that we honor the opinions and thoughts of the eSports community to ensure that we have the most fair and exciting tournament possible," said Hyoung-Seok Kim, CEO of International Cyber Marketing, the global organizer of the World Cyber Games. "After a month of receiving feedback from a number of people within the gaming community, we feel that we have established a set of tournament rules and regulations that will enhance the WCG experience for both players and fans."

The World Cyber Games 2008 official tournament rules and regulations are:

WCG 2008 Rules

Starcraft®: Brood War™: (1 v. 1 RTS)

• Added Maps: The Korea's Star-League - Python, Blue Storm, Tau Cross

• Removed Maps: WCG Paranoid Android, WCG Azalea

• Applied Bug rules used by Korea eSports Association

WarCraft® III: The Frozen Throne™ (1 v. 1 RTS)

• Added Map: Secret Valley

Half-Life®: Counter-Strike™ 1.6 (5 v. 5 Team FPS)

• Added Rule: 'Duck' cannot be specified up with Mouse Wheel.

• Added Rule: Only one coach will be permitted per team. Only during "Freezetime" coach and player interaction be allowed.

• Deleted Rule: Duck Moving

FIFA Soccer 08 (1 v. 1 Sports)

• Added Bug Rule: Limited long ball play

• Added Bug Rule: Any goals using the Q+W key at midfield is not allowed

• More rules will be announced soon

Age of Empires® III: The Asian Dynasties (1 v. 1 RTS)

• Added Map: Painted Desert, Himalayas

Command and Conquer® : Kane's Wrath ( 1 v. 1 RTS)

• Added Map: Touranment Decision, Tournament Tower

Project Gotham Racing® 4 (1 v. 1 Racing)

• Course Change: New York - Park Row, London - Trafalgar Tour

Need For Speed™ ProStreet (1 v. 1 Racing)

• Laps: 5

• NOS: On

• Course Change: Willow Springs - Short Track B, Infineon - GP Track, Chicago Airfield - Airport Long, Autopolis - GP Track

• Added Use Limitation Car: Car change is available by using 'Blue Print'

Halo® 3 (4 v. 4 Team FPS)

• Game Type : 4 vs 4 Team Death match

• Betrayal Booting: Off

• Friendly Fire: On

• Betrayal Penalty: 0sec.

• Suicide Penalty: 5sec.

• Time limitation: 15min.

• Vehicles: No Vehicles

• Map : Last resort, Narrows, Valhalla, The Pit

Virtua Fighter® 5 (1 v. 1 Fighting)

• Game type: Versus Mode

• Max Health: 200

• Round: 3

• Round time: 60 seconds

• Game Level: Random

Guitar Hero® III: Legends of Rock (1 v. 1 Music)

• Game Type: Pro Face Off

• Difficulty: Hard

• Music: Random

• Hyper speed mode: On2 (The change is available by 2players' agreement)

Red Stone (4 v. 4 Team MMO)

• Developer Rules apply

Asphalt3 (1 v. 1, Racing)

• Developer Rules apply

WCG 2008 Regulations

Very similar to last year's policy, player regulations for WCG 2008 consist of participant qualification, age restriction, auto-berth, and more. They are designed to provide clear guidelines for players competing in the WCG 2008 tournaments. Much like the standard for participation in the Olympics, all players competing in the WCG 2008 Grand Final must have proof of citizenship to their country. In addition, multiple citizenships are not allowed.

For Halo3, German law regarding age restriction applies and prohibits any player born after Nov. 6th, 1990 from participating in the Grand Final. The final rules for each game will be announced in the near future, in cooperation with the German Game Grade Association.

In addition, the maximum number of players allowed on each national team is three people (for single player games) and one team (for team play). Under the auto-berth rule, medalists in the WCG 2007 Grand Final are allowed to participate in National Finals, without competing in local preliminaries.

Lastly, if national team players cannot attend the WCG 2008 Grand Final, due to sickness or any other unforeseen event, he or she may be replaced with the next-highest finisher in the national finals. As for Half Life®: Counter-Strike™ 1.6, the team whose substitution exceeds 2 players will be disqualified and replaced by the next highest finishing team.

For more information about the World Cyber Gamers or to review the complete list of specific game-by-game WCG 2008 rules and player regulations, visit the official WCG website at: www.worldcybergames.com.

ABOUT THE WORLD CYBER GAMES

The World Cyber Games ( www.worldcybergames.com) is the premiere blue chip global e-Sports tournament and festival, with well over 700 players from more than 70 countries participating annually. Founded in 2000 and credited with launching the professional careers of many of the planet's top competitive video game players, the World Cyber Games uses a yearlong tournament format, which begins with online, regional and national competitions in each country. National finalists then convene to compete in the ultimate international tournament in e-Sports, The World Cyber Games Grand Final, where each country's best players battle for the largest and most prestigious prizes in competitive gaming. The WCG 2008 Grand Final will be in Cologne, Germany November 5-9.

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