If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

US games and esports market worth $54bn in 2022

Latest report by PwC shows a 2.4% increase year-on-year

Sign up for the GI Daily here to get the biggest news straight to your inbox

A new report from data analyst PwC showed revenues of $54.1 billion for video games and esports in the US in 2022, a 2.4% increase year-on-year.

As reported by GamesBeat, it's the lowest growth rate experienced by the industry in the country in five years, following an unusual boom during the COVID-19 pandemic.

Looking at a breakdown of the sector for 2022, esports represented $455 million in revenue last year, with games representing the vast majority with $53.7 billion.

Out of games, social/casual gaming was worth $37.1 billion and what PwC called 'traditional' gaming amounted to $15.3 billion. The latter was mostly flat year-on-year with a 0.7% decrease while social gaming continues its ascension, albeit slowly, with a 3.5% rise year-on-year.

Traditional gaming includes console and PC games, with the former representing $9.4 billion and the latter $5.4 billion in 2022.

On the esports side of things, it's worth noting that esports sponsorship is what generated the most revenue, with $167 million, followed by media rights at $126 million.

The games market in the US is expected to reach $72 billion in revenue by 2027.

You can see the full breakdown in the table below, data courtesy of PwC:

Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings.

Marie Dealessandri avatar

Marie Dealessandri

Deputy Editor

Marie Dealessandri joined GamesIndustry.biz in 2019 to head its Academy section. A journalist since 2012, she started in games in 2016 at B2B magazine MCV. She can be found (rarely) tweeting @mariedeal, usually on a loop about Baldur’s Gate and the Dead Cells soundtrack. GI resident Moomins expert.