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Embracer has spent $2m on its retro games archive to date

The gaming firm says that it currently has 50,000 games, consoles, and accessories in its possession

A new report reveals that Embracer has so far spent $2 million in its efforts to archive retro video games.

The group announced earlier this year that it was launching a new initiative with the aim of preserving as much of the games industry's history as possible.

As reported by Waypoint, the company is also building a database, while hinting that in the future the archive could be used by journalists, loaned to museums, and seen by the public.

Embracer's website says that it currently has 50,000 games, consoles, and accessories located in Sweden.

Waypoint notes that the company's initiative has drawn some criticism.

"Where do all the video games they've acquired (many through donations from people who expected their wares to serve a 'greater good') go when they shift their focus?" National Videogame Museum director Sean Kelly told Waypoint.

"Being a for-profit company, they can literally do whatever they want with them."

Earlier in the month GamesIndustry.Biz spoke with preservationists about the challenge of safeguarding and documenting the industry's history.

One of the noted difficulties for video game preservation was regarding modern complications.

"Nowadays physical copies -- as great as it is they exist -- they either don't have a complete copy of the game, they have an old copy of the game, or they just serve as a license key to download a copy of the game," said digital games curator at The Strong National Museum of Play Andrew Borman.

"So physical copies are not going to be the magical preservation tool for much longer as time goes on."

Video game preservation has also become a point of attention for other companies such as Sony.

During April, PlayStation setup a game preservation team as it hired former EA and Kabam engineer Garrett Fredley as its senior build engineer.

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Jeffrey Rousseau

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Jeffrey Rousseau joined GamesIndustry.biz in March 2021. Based in Florida, his work focused on the intersectionality of games and media. He enjoys reading, podcasts, staying informed, and learning how people are tackling issues.