Time of Fury
Epsom, January 17 th 2011,
It was the time of defiance, the time of life and faith, the time of wrath. It was the time of men against men, nation against nation. It was the time of planning and strategy against anger and rage.
A Time of Fury.
In World War II every single aspect of war was crucial: from troop movements to supply, from logistics to diplomacy, from innovation to careful use of terrain. Many games have tried to replicate the depth and complexity of this global conflict and only a few have managed to give an all around experience to players.
Today Slitherine and Wastelands Interactive are proud to announce a new game that will truly replicate all these aspects. The developers of the highly successful Time of Wrath are back to the European theater of war with an ambitious project that will allow players to truly experience what it was to be a decision maker of the period.
Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.
“ We are proud to have signed this ambitious yet challenging and exciting project”, said Iain McNeil, Development Director of Slitherine. “ There aren’t too many developers around that are able to deliver such high quality titles whilst keeping an eye to an ever developing market and Wastelands is one of these for sure”.
Beta testers for Time of Fury are currently being recruited at Slitherine’s main site at the following link: http://slitherine.com/beta_test/time_of_fury.
Leszek Lisowski , Leader Designer at Wasteland Interactive said: “ We are very excited about the ability to work with world leading publisher of strategy games. This gives us the opportunity to deliver this easy to learn and hard to master title to all those who value a deep historical setting and accessible gameplay combined with the possibility to modify almost every aspect of the game”.
The game will be available in spring on Slitherine ( www.slitherine.com) and Matrix Games ( www.matrixgames.com) sites. For more information about the game, check out the official product page: http://slitherine.com/time_of_fury
About Slitherine Ltd. and Matrix Games Ltd.
Slitherine Ltd. and Matrix Games Ltd. are the world’s leading video games producers and publishers of historical and strategy titles. Since 2000, both brands have published literally hundreds of games with many award-winning titles in their portfolio spanning all digital and console platforms. Slitherine is also involved with book publishing, and board gaming and work with a wide array of key licensing partners such as HISTORY™, MILITARY HISTORY™, Horrible Histories™, Showtime, BBC, Osprey, Scholastic, Casemate Publishing and many others to deliver the best blend of historical accuracy in an exciting and entertaining way. The two companies merged in May 2010 and formed the world’s largest organization specializing in this niche but important market sector. Slitherine’s mission over the coming years is to lead the way in innovation and growth in this expanding industry sector.
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Marco A. Minoli