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Tencent drives growth in Chinese online gaming

Revenues in the region increase 12.6 per cent, Tencent boasts 29.5 per cent market share

Revenue from Chinese online games increased in the second quarter of 2011, DigiTimes reports.

According to data from Chinese research company Analysis International, online game revenues in the region increased by 12.6 per cent over the same quarter last year, and 3.1 per cent over the first quarter of 2011.

Total online revenue for the Chinese games industry was RMB8.76 billion (£846.7m/$1.372b).

The leading online games company was Tencent, which had a market share of 29.5 per cent. Tencent's net profits for the last fiscal year were over $1 billion.

Shanda and NetEase placed second and third respectively, with 17.1 per cent of the market each. Perfect World was a distant fourth with 7.4 per cent.

Perfect World is currently expanding its operations in the West, acquiring Cryptic Studios from Atari in August. It also bought a controlling stake in Runic Games last May.

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Matthew Handrahan avatar
Matthew Handrahan: Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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