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Telephia reports further growth in mobile game downloads

13.5 million US subscribers downloaded at least one game in Q2

Mobile metrics firm Telephia has released its latest mobile game report for the second quarter of 2006, revealing a continued surge in the number of games downloaded by US mobile subscribers.

According to the report, the number of US mobile gamers downloading at least one game in the second quarter has jumped 15 per cent since the third quarter of 2005, reaching 13.5 million.

Average monthly revenue was up 63 per cent since the third quarter of 2005, generating US$46.9 million (36.8 million Euro) during the period.

Kanishka Agarwal, Telephia's vice president of new products, commented: "In less than a year, average monthly mobile game revenues have increased by nearly two-thirds, from $28.7 to $46.9 million during the most recent quarter,"

"Backed by an increasingly growing audience, both big gaming brands and new upstarts have taken a slice of that revenue pie," Agarwal added.

The firm noted that game revenue share was led by EA, Tetris gaining 5.1 per cent. Namco's Pac-Man held 3 per cent, EA's other major puzzle title Bejeweled coming in third with 2.8 per cent of total revenue share.

Namco's Ms. Pac-Man came in next with 2.3 per cent, Hands-On Mobile scooping a 2.2 per cent share with World Poker Tour - Texas Hold 'Em.

Telephia's research indicates that EA Mobile was responsible for more than 29 percent of total publisher revenues during the second quarter, Namco and Hands-On Mobile following some way behind with an 8.4 and 8.2 per cent share, respectively. Glu Mobile took 7.4 per cent of revenue Gameloft trailing slightly with 7.1 per cent.

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