Haarlem, The Netherlands, March 7th 2007. Leading publisher Lighthouse Interactive and developer VSTEP have jointly announced today that they are working on a sequel to their revolutionary simulation game for PC "Ship Simulator 2006". The new instalment will be a through-development of the current simulator, but will graphically be even better by using an upgrade of the Quest 3D engine and will include many much-desired new features. Ship Simulator 2007 is set for a June 2007 release.
Erik Schreuder, Lighthouse CEO, says: "Ship Simulator has turned out to be exactly what we aimed for, a great addition to the genre of simulation games. We have been absolutely amazed by the dedication of the players and feel it is up to us to keep feeding them with upgrades and improvements in order to jointly progress to the ultimate simulator for naval fanatics. Full steam ahead!"
Pjotr van Schothorst, Technical Director at VSTEP and producer of the game, adds: "We have been tuning in to the growing Ship Simulator community since day 1 and have received a ton of ideas and suggestions to further enhance the simulation. We are thrilled to be able to reward a lot of them and we are working hard to get as many features in the 2007 edition as we can."
About Ship Simulator
Ship Simulator is a simulation game that puts players at the helm of some of the most varied and detailed ships to be found at sea, all set within stunningly realistic 3D environments. Players can take control of a wide array of ship types, from massive cargo ships to speedboats, yachts, water taxis and even the mighty Titanic. The waters you sail are also as varied as the ships, from the biggest harbours in the world to calm aqua marine tropical waters. Perform tasks in the many pre-fab missions or just steam ahead freely.
Ship Simulator 2007 will include the following new features:
- Ocean waves, with realistic ship motions
- Advanced day/night/weather system
- Large-distances trips between harbours (open sea missions)
- Walkthrough options on all new ships
- Mid-mission save function
- Visible damage on ships after a collision
- New navigation instruments, like a depth meter
- Advanced towing and mooring rope operations
- Complex and challenging missions, like chasing other ships, container loading, fire-fighting, rescue operations
- Three brand new exciting sailing areas: San Francisco, Southampton/Solent incl. Cowes, and Marseille
- At least nine new vessels, under which several ferries, a hovercraft, a massive container ship, an offshore drilling rig, an oil tanker, a rescue boat and a jet-ski.
- Two cranes for container loading and unloading, which can be controlled by the player
The 2007 version of the game will be published by Lighthouse Interactive throughout all European countries, excluding the German speaking territories and Benelux. Lighthouse also confirmed that it will again release fully localized versions in all major European countries, as it did with the 2006 edition.
At You Tube you can watch a sneak preview video made by the developers, showcasing the new weather and wave systems in the game.
VSTEP develops professional simulators for fire-fighters and nautical training. Since its initiation in 2002, VSTEP has completed 30 training simulators for customers like the Royal Dutch Navy, the Port of Rotterdam, Falck/Nutec, the Dutch Railways, and DriveZone. VSTEP's experience and core technology from these projects has been adapted to deliver a "true to their roots" simulator for the home PC user. In 2006 VSTEP amazed the simulation community with its revolutionary Ship Simulator game.
About Lighthouse Interactive
Lighthouse Interactive is a fast growing publisher of interactive entertainment with offices in Haarlem, The Netherlands and Montreal, Canada. Lighthouse's titles include the critically acclaimed adventure title "Keepsake" and the highly anticipated 4x space strategy hybrid "Sword of the Stars". Staffed with industry veterans and with offices in key locations around the world, Lighthouse is a strong alternative for developers looking to bring their products to a worldwide audience.
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