SAUSALITO, Calif., October 18, 2007 - Red Mile Entertainment, Inc. (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, today announced it has engaged acclaimed video-game industry writing and production talent to participate in the development of Red Mile's upcoming game based on multi-award-winning creator/writer/artist Frank Miller's Sin City graphic novels and comic books.
Accomplished game and animation veteran, Flint Dille, will spearhead the design, scriptwriting, story generation, and overall production of "Sin City: The Game" (working title). Dille has twenty years of game experience to his name, and has twice won "Story of the Year" for his work on The Chronicles of Riddick: Escape from Butcher Bay and on Dead to Rights. In addition to his solid game and animation credentials, Dille is also a close friend of Sin City creator, Frank Miller - enough so that Miller named th e storyteller in his epic 300 "Dilios." "Frank and I met during what I call our 'professional adolescence' when he was doing the Dark Knight and I was doing the Transformers cartoon series," says Dille, "and we've been great friends ever since." About the Sin City game, Dille adds, "Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and - without giving anything away - probably die horribly. It's great to be working with the Red Mile team on this project: They clearly share Frank's and my commitment to bringing a new and true Sin City to interactive life."
Also participating in the game's development is Union Entertainment. Union's video-game producer credits include The Red Star and this year's breakout hit, The Darkness. Union generated the original Sin City concept document that first got Miller interested in adapting Sin City as a video game, and was central to setting up the Sin City project with Red Mile. "Sin City is one of a select few properties that everyone agrees is ideal for video games," said Union President, Richard Leibowitz, "and we're very proud to help make that happen."
"Flint and Union bring a deep and broad array of video game experience to Sin City and they'll be integral to Red Mile's creating a video game experience that delivers on gamers' and fans' expectations," said Chester Aldridge, CEO of Red Mile Entertainment.
About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive-entertainment software. Red Mile creates, incubates, and licenses premier intellectual properties and develops products for console video-game systems, personal computers, and other interactive entertainment platforms.
For more information about Red Mile Entertainment, Inc. please visit our web site at www.redmileentertainment.com.
About Union Entertainment, LLC
Union Entertainment is a talent management and production company specializing in video games. Union has been instrumental in designing, packaging, writing, developing, producing and/or providing talent for video games that have collectively amassed more than half-a-billion dollars at retail. As a producer, Union works with top talent to develop and produce video games and feature films through major publishers and studios. In addition, Union manages a roster of top console and handheld video game development companies, writers, designers and artists. Union enjoys unparalleled success in the marke tplace, direct access to publishers, extensive relationships with Hollywood studios and talent agencies, and a firm grasp of the entertainment business.
About Flint Dille
Flint Dille is one of the most experienced and respected creators in the video game business today. Flint's career includes extensive animation writing, editing, and/or producing for hit television animation programs including G.I. Joe, Inhumanoids, The Transformers animated feature, and American Tail II: Fievel Goes West. Flint is also active in the live-action feature film business, having co-created and co-executive produced Dimension's 2005 cult horror film, Venom (aka Backwater). Flint is consistently the game publisher's "go-to" writer for major franchise properties, including Fantastic Four 2, The Chronicles of Riddick: Escape from Butcher Bay, Teen Titans, Dead to Rights, Superman Returns, James Bond: Tomorrow Never Dies, Soviet Strike, Nuclear Strike, and two upcoming projects official announcements for which are pending. In addition to his full slate of video game work, Flint has an original game/multimedia property in development and a book about video game writing (co-written with his frequent writing partner John Zuur Platten) that is expected to be published within the year. Flint, grandson of the creator of Buck Rogers, has also written for comics and worked for game company, TSR.
About Frank Miller
Frank Miller first came to prominence drawing and/or writing comics properties such as Spider-Man, Wolverine, Daredevil, and Elektra. Miller then created Rōnin, a science-fiction samurai drama, which is in development at Warner Bros. as a feature film. Miller then wrote and illustrated the groundbreaking Batman: The Dark Knight Returns (an inspiration for the 1992 feature Batman), which not only redefined the classic character, but also revitalized the comics industry and reawoke audiences to the potentials of the medium. Mill er also wrote Batman: Year One, which was a basis for 2005's Batman Begins.
Miller introduced his noir masterpiece Sin City in 1991, and it became an instant sales success. To date, Miller has written and illustrated seven Sin City graphic novels. In 2005, Miller co-directed with Robert Rodriguez the feature film Frank Miller's Sin City.
300, Warner Bros. feature-film adaptation of the award-winning graphic novel by Miller (with Lynn Varley) smashed box-office records this year.
Miller is currently in preproduction of a feature-film adaptation of Will Eisner's The Spirit, for which Miller has written the screenplay and is set to direct.
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