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Quo Vadis 2015: From regional to global

The German developer conference is marking its 13th consecutive year with more space, more speakers and a broader remit than ever before

The calendar for game conferences gets busier with every passing year, growing in tandem with the industry they discuss and debate. Founded in 2003, Berlin's Quo Vadis conference is one of the old-guard, conceived in a world without iPhones and social media, when the idea of a connected console still seemed like a novelty. The industry has changed irrevocably since then, and Quo Vadis has survived and prospered by recognising and reflecting those changes.

It is now the centrepiece of International Games Week Berlin, which starts in the German capital on April 21. With the pieces now in place, caught up with Aruba Events' Stephan Reichart and Tobias Kopka to discuss what lies ahead. One of your goals with this conference is to build bridges between companies in the MENA region and those elsewhere in the global games industry. Why hasn't that happened before now?

"Quo Vadis has kept the spirit of asking, 'Where are we going?'"

Stephan Reichart

For many years, Quo Vadis was a very developer focused event. Back in 2012 we changed two significant things: first, we switched the whole communication into English and decided to address international guests and speakers; second, as the industry and most of the role models for classic game developers changed, we had to address that in our topics and target groups for the conference.

Quo Vadis now addresses publishers, developers, service providers, students, newcomer teams, indie developers and all other industry participants. We've nearly doubled our number of visitors over the last few years. Quo Vadis has been around for more than a decade, and the games industry has seen massive changes in that time. How does the conference reflect that?
Stephan Reichart, Managing Director
Stephan Reichart

When we started the conference back in 2003 the games industry in Germany had a total number of employees of maybe 2500 people, and Quo Vadis was a one day event with round about 20 sessions. Today we are talking about 30.000 people working in the industry, and that's only in Germany. Meanwhile, we offer more than 130 sessions to our attendees.

We had to add more and more new business topics, like human resource management, education, team management and team building, financing, self-publishing and many more. And all of this on all new platforms, new devices, new markets, and so on. So Quo Vadis has kept the spirit of asking, 'Where are we going?' The Quo Vadis conference is described as a "Think Tank" in its marketing materials. What are the biggest trends and issues among your speakers and sessions this year?
Stephan Reichart

How can we tackle the challenges of our industry in leading globally connected teams while maintaining a creative and entrepreneurial vision? Be it in the free-to-play sector, where games as a service run sometimes over a decade, or in the big budget production of AAA titles. Another issue we are facing is how the global games markets can be made more fair for all market players, including independent developers. And in the last year, we have seen more awareness around social issues of how to live and work in the industry. We will be addressing these topics as well, with our "Women in Games since Gamergate" track, for example.

"Our mission is to connect the German games industry with all the other developer communities out there" You're talking a lot about taking a global view. To what extent is Quo Vadis a German conference?
Tobias Kopka

Since we have grown right in the middle of the German developer community, of course some of our 170 speakers are from Germany, Austria and Switzerland - and that is a good thing. Our mission is to connect the German games industry with all the other developer communities out there. That´s why we're partnering with Nordic Game Conference in Malmö, with Games 4 Change in New York, and with Gamelab in Barcelona.

Nevertheless, every conference needs to keep its regional and national feet on the ground, and so we opened up tremendously over the last three years towards other developer communities - and will not stop here. So how are you representing the needs of the local German development community?
Tobias Kopka, Conference Director
Tobias Kopka

As our industry changed over the last decade, we had to adapt along with it. We had to provide topics and business opportunities to be successful on the international market. Frankly, this is something we heard a lot from the German developer community: Go international, we need this, we want to meet up with our international colleagues and share our knowledge.

What are the needs of a local development scene? Is it partners, talent, technology, creativity, exposure, networking? We think it is all of this and more. We need networks on every level: local, regional, national and international. Quo Vadis is bringing the German speaking developer community together, but it will take it way beyond its original means to help developers and publishers to run sustainable business beyond the national level. In the long-term, what are your ambitions for Quo Vadis? Can it rival an international brand like GDC or Casual Connect?
Tobias Kopka

We want to build long-lasting relationships with our community, our speakers and our partners, adding value to each other's conferences. Games are a business, but they are also a passion for many who are working in the industry. We try not to forget this.

"We need networks on every level: local, regional, national and international"

Big brands like GDC are at home in the international field. They have been running conferences and events for many decades, and we respect the work everybody is doing within their communities and co-operate as much as possible. There is no real point in trying to compete, especially if you care mostly about seeing progress for games in general. If you love games, you want to push the community as a whole forward. This is your biggest ever year in terms of speakers and sessions. What in the schedule for 2015 excites you the most?
Tobias Kopka

It´s more than difficult to single people out when you have more than 170 individual speakers, but since I spent the last six months in San Francisco, Seattle, Montreal and New York, I'd like to add that I´m personally excited about our American friends who are speaking: Glen Schofield and Michael Condrey from Sledgehammer Games, Kate Edwards from IGDA, Dorian Kieken and Tulay McNally from Bioware, Joost van Dreunen from Superdata Research, and the gaming legends Don Daglow and Ed Fries.

But of course, our European speakers like Matias Myllyrinne from Remedy Games, Marek Ziemak and Kacper Kwiatkowski who worked on This War Of Mine, Bernd Diemer and Peter Holzapfel from Yager, and our speakers from Israel, Poland, Finland are no less exciting.

Quo Vadis will be held at Berlin's Cafe Moskau and Kino International from April 21 to 23. The events of International Games Week Berlin will continue until April 26.

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Matthew Handrahan avatar
Matthew Handrahan: Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.
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