Lyon, France - May 22nd 2006 - PathEngine announces the
immediate availability of a plugin integrating the content
side of it's advanced pathfinding and agent movement SDK with
the Maya content creation platform, and two new SDK
The Maya plugin is available immediately to clients and registered evaluators, and provides essentially the same functionality as the existing 3DS Max integration, including:
- Ground mesh export with named positions and obstacles
- Support for marking ground attributes
- Automatic connection of ground pieces
- Content chunk export for two-stage content processes
- Selection set feedback for validation errors
- Import of all PathEngine environment markup
Wefly Entertainment and NHN Corporation have joined PathEngine's list of licensed developers, with a more complete list of clients available at:
Founded in 2000, PathEngine is the result of over 10 years experience providing pathfinding and AI to the games industry.
The PathEngine SDK is built around an advanced implementation of points-of-visibility pathfinding on three-dimensional ground meshes. The approach enables PathEngine to provide both pathfinding and collision in tight integration against a single, sophisticated, agent movement model that takes agent shape into account and seamlessly supports overlapping geometry, with dynamic obstacles directly integrated into this movement model.
For more information, including documentation and demos, or to arrange an evaluation, please visit:
telephone: +33 4 72.87.03.36