If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

"Oculus Ready" PC line to start at under $1000

Rift bundles will be an option; Touch controllers to ship in Q2 2016

Oculus VR is partnering with a number of prominent PC manufacturers to simplify the process of buying hardware for the Rift headset, which is due to launch in Q1 2016.

Oculus still hasn't set a price for the consumer version of the Rift, but the fact that its addressable market is limited to those with a certain standard of PC is a challenge that at least one of its main rivals doesn't have to face - Sony, which has sold 25 million PlayStation 4s, all of which will support PlayStation VR.

At the Oculus Connect conference yesterday, Oculus announced its clearest attempt yet to address that problem: the "Oculus Ready" program, which will involve manufacturers like Asus, Dell, Alienware, NVIDIA and Intel branding PC hardware to confirm that it meets the Rift's minimum requirements: NVIDIA GTX 970/ AMD 290 or higher, Intel i5-4590+, and 8GB+ RAM.

Oculus VR's VP of product Nate Mitchell confirmed that the range of PCs will start at below $1000, and consumers will have the option of creating a bundle with the Rift headset.

The other major hardware announcement at Oculus Connect was the $99 Samsung Gear VR, but that wasn't all. The company also confirmed that the Oculus Touch controllers will launch a few months after the Rift, in Q2 2016.

When we spoke with CEO Brendan Iribe recently, he described the Touch controllers as a key advantage over the company's main rivals.

"We were really confident that hand presence - seeing your hands, the things that you stare at most all day long - was going to be the right way, and that we may be the only people that went that way," he said.

"It's a differentiator for us that I think's gonna add a lot of value, and attract people to target the Rift with unique experiences and to buy the Rift to have those experiences."

Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings.

Matthew Handrahan avatar

Matthew Handrahan


Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.