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Nintendo on top as Japanese market declines

Total revenue from console hardware and software drops by 8 per cent in 2011

Japanese sales of console hardware and software declined by 8 per cent in 2011, Andriasang reports.

A Famitsu report, based on data from Enterbrain, put total revenue for the period beginning December 27 2010 and ending December 25 2011 at ¥454.3 billion.

Hardware sales were up 2.4 per cent to ¥179.7 billion, largely due to the launches of the 3DS and PlayStation Vita. However, software sales fell by 13.7 per cent to ¥274.6 billion.

Nintendo products took the top two spots in the 2011 software sales charts with Mario Kart 7 and Super Mario 3D Land, while the Nintendo 3DS was the most popular hardware by a wide margin - selling more than double its nearest competitor, the PSP.

The full hardware chart is listed below. Total life-to-date sales are in parentheses.

  • Nintendo 3DS: 4,135,739
  • PSP: 1,960,177 (18,237,108)
  • PlayStation 3: 1,467,261 (7,417,148)
  • Wii: 937,451 (12,167,743)
  • Nintendo DS: 711,204 (32,835,502)
  • PlayStation Vita: 402,794
  • Xbox 360: 114,075 (1,520,738)

The full software chart is listed below. Total life-to-date sales are in parentheses.

  • 01. [3DS] Mario Kart 7 (Nintendo, 12/1/2011): 1,082,391
  • 02. [3DS] Super Mario 3D Land (Nintendo, 11/3/2011): 1,042,511
  • 03. [PSP] Monster Hunter Portable 3rd (Capcom, 12/1/2010): 1,021,457 (4,502,446)
  • 04. [3DS] Monster Hunter 3G (Capcom, 12/10/2011): 809,322
  • 05. [PS3] Final Fantasy XIII-2 (Square Enix, 12/15/2011): 697,146
  • 06. [PSP] Final Fantasy Type-0 (Square Enix, 10/27/2011): 696,428
  • 07. [WII] Minna no Rhythm Tengoku (Nintendo, 7/21/2011): 633,429
  • 08. [PS3] Tales of Xillia (Namco Bandai, 9/8/2011): 632,151
  • 09. [WII] Wii Sports Resort (Nintendo, 6/25/2009): 612,807 (2,732,655)
  • 10. [WII] Wii Party (Nintendo, 7/8/2010): 584,545 (2,123,773)
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Matthew Handrahan

Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

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