Friday 29 July 2005/... NCsoftTM Europe has today announced its presence at two major video games industry events taking place this year - Game Developers Conference Europe and Edinburgh Interactive Entertainment Festival.
Starr Long, producer on Tabula RasaTM, will take part in the GDCE conference programme, which runs from 30th August - 1st September. Long will host his own session - Strike Teams: Cross Discipline Saviors. The programme will focus on furthering the lines of communication during the making of medium to large-scale games and how best to implement this in reality.
Jeremy Gaffney, vice president - product development, currently oversees all product development teams in North America creating games under the NCsoft brand. Gaffney will offer EIEF the benefit of his expertise of the video games industry in the ROFLMAO - Games Get Sociable session (2.30pm on 11th August). This panel session will focus on Massively Multiplayer Games as a business model phenomenon and will discuss everything ever needed to know about MMG's including how the Internet has changed the way people play together.
"GDCE and EIEF are very important events in the video games industry calendar and we are excited that NCsoft will have a prominent presence at both conferences," says Dirk Metzger, marketing director, NCsoft Europe. "Starr and Jeremy have a wealth of experience, and I'm sure attendees will gain some excellent insights into the MMOG industry."
About Starr Long, producer:
Starr Long has been with NCsoft since 2001. Prior to working at NCsoft, he spent a decade creating world-class titles for Origin Systems, Inc. and Electronic Arts (EA), including Wing Commander III, Privateer, Ultima VIII, and the world-renowned Ultima Online. Starr left Origin Systems in 2000 to help Richard and Robert Garriott start a new development company called Destination Games, purchased in 2001 by Korean publisher NCsoft. He is currently working on his first title for NCsoft, Tabula Rasa.
About Jeremy Gaffney, vice president - product development:
Jeremy Gaffney has been with NCsoft since May of 2001. When he first came on board, Jeremy managed the company's third party development group, bringing creative development houses like ArenaNet, Cryptic Studios and NetDevil to the NCsoft publishing family. In 2004, Jeremy was promoted to vice president of product development. He currently oversees all product development teams in North America creating games under the NCsoft brand. A veteran of the games industry, Jeremy has been making games for more than a decade. Prior to joining NCsoft, he was a founder, chairman and CTO of Turbine Entertainment Software and worked as technology lead at Origin Systems.
About NCsoft Europe:
NCsoft Europe (NC-E) is headquartered in Brighton, England and is part of Korea-based NCsoft Corporation, the world's leading developer and publisher of online games. NCsoft has already successfully established itself in North America, Japan, Taiwan, China and Thailand. NC-E began operations on 1st September 2004 and serves as a central hub for all NCsoft sales, marketing and distribution operations in Europe, via its European distribution network. NC-E launched Lineage® II in November 2004, City of HeroesTM on 4th February 2005 and Guild Wars® on 28th April 2005. More information about NCsoft Europe can be found at http://www.plaync.com.
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