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Miyamoto: Wii U may not be much more powerful than current gen

Nintendo guru says that pricing and power have to exist in delicate balance

Nintendo's Shigeru Miyamoto has revealed that cost considerations mean that the Wii U may not be significantly more powerful than either the 360 or the PS3 - instead insisting that a balance must be struck between price and performance.

Speaking in a new interview with website GameSpot, Miyamoto again focused on the importance of the controller to the appeal of Nintendo's new machine - seemingly indicating that the company would again be avoiding a confrontation in terms of raw computational power.

"When you look at what we're trying to do this time, which is I think maybe to a certain degree somewhat reckless, because we're trying to include this somewhat kind of tablet-like device - this controller with the screen," said the producer.

"We're trying to do that by finding the right balance between the CPU and the GPU, the graphics processor, and bringing all of that together with the ability to take advantage of the HD capabilities of the system, and wanting to do the most that we can on that front as well.

"We're very sensitive, of course, to trying to do all of this at an appropriate price. So I don't know that we would be able to sit here and say that it's going to necessarily dramatically outperform the systems that are out now. It's part of the balance that we strike in terms of trying to find entertainment that is new and unique."

Miyamoto also insisted that the iPad was not a direct influence on the Wii U controller, describing its similarity to tablets in general as a "coincidence".

"Even at this point last year at E3, we had done a lot of work on this, and it was pretty far along, and we had been working on the concept for several years," he said. "And so we felt it was kind of a funny coincidence that, while we had been working on this, all of a sudden right as we're getting ready to bring it to the public, there's this tablet boom."

"From a kind of a visual point and an initial kind of conceptual starting point, the two seem similar, [but] because of the unique structure of the console and the new controller and the TV, that when people start playing with it and interacting with it, especially in the living room, they're going to find that it opens up a great deal more possibilities," he added.

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