Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Matrix Games Releases War In The Pacific v1.80 Update

Long-Awaited Major Update Now Available!

For Immediate Release

Staten Island, NY, April 19th, 2006 - Matrix Games (www.matrixgames.com) and 2by3 Games (www.2by3games.com) are pleased to announce the release of the v1.80 update for the acclaimed War In The Pacific.

This update has been a long time in the making and is the first to also be worked on by the new expanded War in the Pacific development team. The v1.80 update resolves a host of issues and makes several improvements to the game since the last official v1.60 release. More than 80 changes have been made, including player-requested features such as improvements to anti-submarine routines, loosened nationality restrictions on tenders, some air balance changes and the addition of assault values to the combat report. More important are the fixes, which include an overhaul of the pilot tracking an allocation system, a fix for occasional "lost" leaders, a fix for land unit fragment loss and loss during air transport and many more.

David Heath, Director of Operations at Matrix Games, stated, "We feel that this is a very significant update for War in the Pacific, as it not only addresses a number of often-reported issues but sets the stage for future growth."

The v1.80 update is available online as a comprehensive update for all previous version of War in the Pacific as well as an incremental updated intended for installation over v1.60. The v1.80 update includes all changes made in public beta releases since v1.60. Owners of War in the Pacific are strongly encourage to upgrade to this new official version, which can be found in the Matrix Games "Latest Downloads" link in the "Games" section of the Matrix Games website.

Based on the highly acclaimed Uncommon Valor design, War In the Pacific is an expanded and massive undertaking that has been recognized as another masterpiece from the veteran team at 2by3 Games, which includes Gary Grigsby, Keith Brors and Joel Billings.

The scale of War in the Pacific: The Struggle Against Japan 1941-1945 is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft. Virtually every ship, air group and battalion sized or larger troop formation is covered in exacting detail.

For more information, visit the website at www.warinthepacific.net or check the main Matrix Games page at www.matrixgames.com.

ABOUT MATRIX GAMES

Matrix Games produces, markets and publishes historical wargames as well as other computer gaming products. Since 2000, Matrix Games has published over two dozen titles and several award-winning games, including War in the Pacific, Highway to the Reich, Gary Grigsby's World At War, Flashpoint Germany, Battles In Normandy, Starshatter and Tin Soldiers: Julius Caesar. Matrix Games is based in Staten Island, New York. For more information, visit the Matrix Games website at www.matrixgames.com.

ABOUT 2 BY 3 GAMES
2 by 3 is about World War 2 games done by 3 guys - Gary Grigsby, Keith Brors and Joel Billings. Veteran designers and developers with multiple Hall of Fame titles under their belts, they are in the midst of a scheduled three game series which started with the highly acclaimed Uncommon Valor. War in the Pacific is their second design in this series for Matrix Games and was followed by Gary Grigsby's World at War and War Plan Orange in 2005. For more information, visit their website at www.2by3games.com.

Press Contact:
Joseph Lieberman
Matrix Games
press@matrixgames.com

Author
GamesIndustry International avatar

GamesIndustry International

Contributor

GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.