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Infinity Blade franchise breaks $30m barrier

Chair sees massive return after just 12 months

Infinity Blade developer Chair, owned by Epic, has made over $30 million from the franchise in just one year since the original game's launch on iOS.

Infinity Blade II, which runs only on the new iPhone 4s and the iPad 2 thanks to their A5 graphics chips, has made over $5 million in just one month since its 1 December launch.

That benchmark took the original, available across all iOS products, more than 3 months to reach. Both games had the advantage of being featured in onstage Apple presentations of iOS devices.

That original has now amassed more than $23 million in revenues, with the remainder of the total made up from sales of digital novel Infinity Blade: Awakening, the soundtrack to the original game and an arcade cabinet version.

"The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices," said Epic's Mike Capps.

"We have so much more in store for players, and will continue to make great content for Apple's evolving platforms."

The prototype of Infinity Blade, Epic Citadel, launched Epic's use of the Unreal 3 Engine for iOS, a breakthrough which heralded a graphical leap which astounded both press and public.

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