When we consider any new type of coverage at GamesIndustry.biz, one of the key questions we ask ourselves is, "How does this serve our readers?"
For the purposes of that question, our readership is a little more specific than just anyone who reads the site. Because we are a trade site, serving our readers means serving an audience of people working within the games industry or looking to get into it.
If we can't provide a convincing argument for how any piece of new content would serve the interests of that audience, then the coverage in question doesn't belong on the site.
Ordinarily that keeps us focused squarely on matters of serious importance to the games industry rather than whatever we think people might personally enjoy reading about.
But as you may have noticed, we are not living in ordinary times. The news has been dominated by COVID-19 these past few months, and it's not the kind of thing you can escape from by simply shutting down the computer and enjoying the world outside. Partly because you're probably not allowed to go outside.
You didn't come here for cold, hard numbers. You came here for soft, fuzzy furballs
Honestly, we're tired of writing about it. We believe many of you are tired of reading about it. Neither of us are going to be able to stop that entirely for a while yet, but there's nothing that says we can't take a break. In fact, we were thinking our readers would probably be well served by a little breather from the news.
So in the interest of serving our readers, we approached a number of contacts throughout the industry recently and asked them to send us pictures of cute pets, figuring we could bundle them all up into an article and just let people scroll through adorable picture after adorable picture of soul-soothing fluffballs, scaly pals, or what have you. It turns out this was not a particularly original thought. A number of the people we approached told us that when their companies shifted to everybody working from home, employees spontaneously created dedicated Slack channels specifically for the sharing of employee pet pictures. Electronic Arts even got back to us with stats:
123 - Number of pet photos posted on EA Studio's Slack on a single day -- Friday, March 13 -- as the company settled into working from home
279* - Number of pets posted to the channel
48% - Percentage of pets posted that were dogs
44% - Percentage of pets posted that were cats
17% - Percentage of photos with more than one pet in them. Most of those pics were of two (or more) cats
55 - Number of pet pics from EA Tiburon employees, about 20% of the channel and the most of any EA studio
*Number slightly lower if you don't include plants, rocks, or sourdough starters as pets.
But that's enough pet metrics for now. You didn't come here for cold, hard numbers. You came here for soft, fuzzy furballs. And we have lots of them. Too many, in fact.
The response to our inquiry for pet pics has been so overwhelming that we're going to spread them out over a number of features, hopefully helping to bolster spirits for as long as it takes for us to get through this. So thank you to everyone who shared their pictures with us, and everyone who helped us compile them here. If you're in the industry and would like to join the effort, you can send your pet pics to us at news@gamesindustry.biz.
Bagel (left) and Pie, submitted by Blue Byte junior game designer Patricia KamenAnika, submitted by Blizzard game producer James T. YenBlue, submitted by PR consultant Susan Lusty and Joseph Staten, Senior Creative Director, Xbox Game Studios PublishingJax, submitted by EA Shanghai studio technical art director Mark CarterChanka, submitted by Galo Balbuena, support representative at Ubisoft's US Customer Relationship CenterHanabi, submitted by Resident Evil 3 remake producer Peter FabianoSoa, submitted by Monster Hunter: World director Yuya TokudaJonesy, submitted by Ubisoft Toronto narrative designer Nuha AlkadiCherry, submitted by EA Bucharest software engineer Iliescu Sebastian AurelianCita, submitted by Snowcastle Games developer Christian LassemColin, submitted by Paul Ireland, senior support desk technician at Creative AssemblyDewey, submitted by Double Eleven QA tester (Minecraft Dungeons) Courtney RaineDiggle, submitted by Double Eleven production assistant (Minecraft Dungeons) Andrew NisbetDusty, submitted by Creative Assembly associate environment artist
Ashley HeppellCarlton, submitted by EA Tiburon associate development manager Alex QuinnEllie, submitted by Mediatonic concept artist Kate PriceFizz, submitted by Mediatonic client programmer Craig PurkissGeorge, submitted by Mediatonic office manager Anna VancouverLexi, submitted by Double Eleven junior marketing associate (Rust) Ryan SmithHarvey Birdman, submitted by Phoenix Labs' Greg HennesseyHeidi, submitted by Nicolas d'Offay, gameplay programmer at Splash DamageHen Solo and Princess Laya, submitted by Phoenix Labs' Isaac EppJack Daniels, submitted by Phoenix Labs' Rachel TungJack, submitted by EA Redwood Shores producer John FacianeLeah, submitted by Fatshark CTO Rikard BlombergLexi, submitted by Fatshark CEO Martin WahlundLily, submitted by Phoenix Labs' Andy BurtLuke, submitted by Devolver Digital founder and spiritual adviser Mike WilsonSigne, submitted by EA SEED Sweden people director Effeli HolstMali, submitted by Ubisoft San Francisco senior brand manager Jon BaileyMaui, submitted by Maxis Austin senior game designer Lisa FarinaKuma and Ragnar, submitted by Double Eleven (Rust) production assistant Rostt ScottPambo, submitted by Double Eleven product design manager Natalie Wicks and QA lead Daniel Schwendener (Minecraft Dungeons)Max, submitted by Creative Assembly relocation coordinator Tyla HeadMeeko, submitted by Blizzard principle narrative designer Dave KosakMilo, submitted by Fortitude office manager Kirsten StewartMooshie Squish Miller, submitted by Modus Games senior graphic designer Elena MillerMouse (left) and Tuna, submitted by Ubisoft Toronto corporate affairs director Lesley Phord-ToyDoug, submitted by Indigo Pearl managing director Caroline MillerMr. Cadbury, submitted by Mediatonic game designer Tom CoppenNessie and Peaches, submitted by Splash Damage operations project manager Cinzia MusioNoctics, submitted by EA Redwood Shores experience designer Howard MoenGracie, submitted by Double Eleven lead designer (Minecraft Dungeons) Matt DunthorneHikari, submitted by Double Eleven producer (Minecraft Dungeons) Steven TaarlandJerrie, submitted by Double Eleven junior environment artist (Minecraft Dungeons) Stewart MorrisonNova, submitted by Blizzard brand manager Katie SimpsonNugget, submitted by Annapurna's Jeff LegaspiOllie, submitted by DICE Los Angeles systems designer Stephen AukerOri, submitted by Snowcastle Games concept artist Domen KozeljPeaches, submitted by Maxis Redwood Shores senior producer Grant RodiekPebble, submitted by Double Eleven 3D artist (Minecraft Dungeons) Stephen SharplesFrom left to right, Pinky, Puff, Pi, and Pumpkin, submitted by Ubisoft Toronto art director Joshua Cook and level artist Cindy CookQuilliam, submitted by Phoenix Labs' Jeanne-Marie OwensHenry, submitted by KO_OP narrative designer Kate GrayRocky McPuppy, submitted by EA Tiburon UX designer Chris HuseinSiren, submitted by Ubisoft Singapore narrative designer Ian FunSebastian, submitted by Blizzard software engineer Cody ChildersStarbuck, submitted by Blizzard analyst Melissa LeePogo, submitted by Double Eleven artist (Minecraft Dungeons) Ben ExellBoomer, submitted by Phoenix Labs' Lindz Williamson ChristySmokey and Juno, submitted by Creative Assembly senior VFX artist Steph AndersonCharlie, submitted by Tag Games UI artist Joanne McInnesSamus, submitted by Double Eleven associate producer (Prison Architect) Adrien DugueTao, submitted by Snowcastle Games lead artist Fredrik TyskerudTigerlily, submitted by EA Worldwide Studios Content Team's VP of EA Create, Molly Mason BouléTitch, submitted by Double Eleven programmer (Minecraft Dungeons) Samuel Steven NeesamToby, submitted by Splash Damage lead UI designer Tom GantzerKira, submitted by Tag Games artist Kerri TargettWillow, submitted by Mediatonic video producer Alan CampbellWricky, submitted by Snowcastle Games CEO Erik HoftunZippo, submitted by Ubisoft Bucharest associate lead online programmer Felix-Aime MillonZiggy, submitted by Blizzard community development manager Andrew KauzCooper, submitted by Double Eleven QA tester (Prison Architect) Darren ArquetteLouie, submitted by GamesIndustry.biz senior staff writer Haydn TaylorRobo and Lucca, submitted by GamesIndustry.biz staff writer Rebekah ValentineKya, submitted by GamesIndustry.biz North American editor Brendan Sinclair
Additional reporting by Rebekah Valentine and Marie Dealessandri
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