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Gamesauce Conference 2010

Developers event to run next month alongside Casual Connect Seattle.

What: Gamesauce Conference

When: July 19th, 2010

Where: Seattle, Washington


SEATTLE, Washington – June 23, 2010 – Gamesauce, a magazine and conference for professional game developers, today announced the speakers and lectures scheduled for the Gamesauce Conference, an event designed specifically for professional game developers, which will take place in Seattle, Washington on July 19th, 2010 in conjunction with Casual Connect Seattle.

“Video games are cool. Let’s face it, they are. Making them is even cooler.” said Jake Simpson, editor in chief of Gamesauce Magazine. “The Gamesauce Conference is here to help professional developers share information and experiences with some of the best and the brightest covering topics from finance to developing fun and many other stops along the way.“

The Gamesauce Conference is organized by IGDA, IGDA Women in Games, Women in Games International, Women in Games Vancouver, The Corum Group, NVIDIA, Game Audio Alliance and the Gamesauce Magazine staff.

Speakers and Sessions

1- Game Development

Train: How I Dumped Electricity and Learned to Love Design

Brenda Brathwaite, Lolapps & IGDA Board Member

How to Train Your Publisher

Jamil Moledina, Business Development EA Partners & IGDA Board Member

Ten Years of Keeping People Working

Mat Noguchi, Bungie

True Player Driven Stories: How Do We Get There?

Kent Hudson, 2K Marin

Designer vs. Coders: Flawless Victory

Dan Boutros

Leadership: How Every Single One of Us Can Make a Difference

Bob Berry, co-Founder & CEO Uber Entertainment

Jason Robar, VP Amazing Society - A Gazillion Entertainment Game Studio

Jeff Pobst, Founder & CEO, Hidden Path Entertainment

Megan Gaiser, CEO, Her Interactive

You’re Doing it Wrong: The Creation & Survival of Runic Games

Travis Baldree, Runic Games

Just Getting Started

Ian Fischer, Robot Entertainment

Q&A: The Evolution of the FPS

John Romero, Gazillion Entertainment --Interviewed by Rick Johnson, Valve

Motivating Casual Players in An Online Game

Laralyn McWilliams, Sony Online Entertainment

Practical Applications for Art Outsourcing

Greg Foertsch, Firaxis Games

How Nine Women Can Have A Baby In A Month: Making the Most of Multiple Cores Efficient Asynchronous Engine Design for the PS3 and 360

John Harries


Dan Magaha, Content Director, Gamesauce Conference

Chris Taylor, Founder & CEO, Gas Powered Games


Jake Simpson, Editor-In-Chief, Gamesauce Magazine

2- Alternative Funding, Exit Strategies and M&A

Funding: The Good the Bad and the Ugly

Margaret Wallace, Rebel Monkey

Mergers and Acquisitions: State of the Industry

Dougan Milne, Corum Group

Selling Up and Selling Out

Nat Burgess, Corum Group

M & A Interview With the Buyers

Ian Atkinson, THQ

Dan Winters, Activision

Sean Phinney, Playdom

Robert Goldberg, Zynga

Moderator: Nat Burgess, Corum Group

3- Leadership and Professional Development for Women in Games

Vertical and Lateral Promotion and Advancement:

Taking Pro-Active Steps toward Your Dream Job

Shanna Tellerman, Wild Pockets

Lori Inman, Microsoft

Moderator: Perrin Kaplan, Zebra Partners

(Organized by Women in Games International)

Self-Promotion: How to be Your Own PR Firm

Sande Chen, WIGI

Jessica Rovello, Arkadium

Moderator: Perrin Kaplan, Zebra Partners

(Organized by Women in Games International)

Building the Next Generation of Rockstars

Brenda Bailey Gershkovitch, Silicon Sisters Interactive Inc., Chair WIGI Vancouver

Karen Clark, Electronic Arts, committee member for GameMentorOnline

Chris Oltyan, ZeeGee Games, committee member for GameMentorOnline

Cordy Rierson, Microsoft Game Studios

Moderator: Fiona Cherbak, ThemePark Studios

(Organized by IGDA Women in Games)

Successful Female Game Devs Speak: It Pays to Hire Women in Games

Maryann Klingman, PlayFirst

Prof. Carrie Heeter, Michigan State University

Ann Grant, Her Interactive

Brenda Brathwaite, Lolapps

Moderator: Solveig Pederson Zarubin, PlayFirst

(Organized by IGDA Women in Games)

Follow Your Bliss (Inspiration as a Reminder of Why We’re in This Industry)

Bryna Dabby, Smoking Gun Interactive

Crispin Hands, Independent

Joe Nickolls, Electronic Arts

Tara Mustafa, Big Park, Microsoft

(Organized by Women in Games Vancouver)

Art Portfolio Preparation (Putting Your Best Foot Forward)

Rick StringFellow, Electronic Arts

Erin Olorenshaw, Smoking Gun Interactive

(Organized by Women in Games Vancouver)


#1: Starting & Running a Small Business

#2: Marketing Outside the Box (There is No Box)

#3: Working with 3rd Parties

#4: Platforms – Where Should I Launch My Game?

(Organized by Women in Games Vancouver)

4- Audio and Music

Game Music & Sound History: From Pong to Final Fantasy

Aaron Walz, Walz Music

How Do I Pimp My Game Audio?

Barry Dowsett & Kevin Tone, Soundrangers

Fun In Soundville: Exploring the World of Audio for Social and Online Games

Greg Rahn, Soundmindz

Game Audio Experts Spill Their Guts and Answer Your Burning Questions

Jesse Holt

Game Developers & Audio Professionals: Successful Interaction is a Win-Win

Game Audio Alliance Panel

5- Mobile Game Development

Performance Gaming on Android

Bill Rehbock, NVIDIA

Fast and Pretty: Making Responsive, Quality 3D Content on Android

Lars Bishop, NVIDIA

Androids of the World Unite: Using Unity to Extend The Reach Of Mobile Development

Tony Garcia, Director Business Development, Unity Technologies

Airplay SDK Case Study with Natural Motion’s Backbreaker

Ideaworks / Natural Motion

Using ShiVa 3D on NVIDIA Tegra-Powered Platforms

Philip Belhassen, Stonetrip

Adobe Flash and Air – Mobile Games Fast!

Ryan Stewart, Adobe

Richard Seis, NVIDIA

How to – Unreal Engine for NVIDIA Tegra

Epic Games

Gamesauce Conference Registration

Professionals may purchase a discounted one-day pass to the Gamesauce Conference or may use their Casual Connect pass for entrance. One-day pass registration can be found at Casual Connect Registration can be found at

About Gamesauce

The Gamesauce Conference, July 19th 2010, is for those who have already discovered the great secret about making games: it’s fun, it’s cool and you get paid to do it. We promise the Gamesauce Conference will be fun and cool—just like making games should be.

Gamesauce is intended to get you to stop doing for a few minutes so that you might spend a little time thinking. Thinking about your place and your purpose and your passion. Thinking about your various opportunities to make a lasting impact on others. Thinking about some bigger questions than "Where are we going for lunch today?"

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Cathy Simpson

+1 925-330-8682

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