"Listening to LIMBO" event offers the chance of an evening with developer Playdead.
Nottingham, 20/09/10 – GameCity, the World’s best-loved videogames festival, today announced the details of Listening to LIMBO, an evening with Playdead. The event will take place at Antenna, Beck Street, (NG1 1EQ), from 5pm and feature Sound Designer and Composer Martin Stig Andersen. Listening to Limbo is part of GameCity5, which runs from October 26 – 30th.
Creators of the mould breaking, award winning and officially best selling Xbox Live Arcade title, LIMBO, developers Playdead will be hosting an event during GameCity5 with Sound Designer and Composer Martin Stig Andersen.
The evening will focus on the game’s sounds, an integral part of the harrowing experience that made LIMBO’s monochrome adventure so compelling.
Andersen will dim the lights and raise the tension to recreate the game’s shadowy visuals as he guides fans through LIMBO’s creation, offering new insight into an area so vital to the overall experience of one of the year’s biggest XBLA games.
GameCity Director Iain Simons said, “Limbo was one of the most critically acclaimed titles of the last year, and an unexpected and profoundly moving game which radically extends the emotional and aesthetic range of videogames for all. We're honoured to be welcoming them to GameCity.”
Playdead’s Producer Mads Wibroe said, "GameCity is everything which is true and unbroken in the games industry. We're proud to be invited and happy to contribute."
The Listening to Limbo event is just one part of GameCity5, the yearly festival from GameCity that explores and celebrates videogames culture. For the full details on the festival line-up, go to www.gamecity.org. To book your attendance at this event, go to www.my.gamecity.org
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.
Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.
We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.
Lorne Lanning, Oddworld Inhabitants
GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.
The year’s most inventively programmed new arts festival