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Galaxy on Fire 2

Keith the mercenary returns this autumn for another helping of 3D mobile action.

-for immediate publication –

Hamburg, Germany, 30 July 2008 – Fans of outer space shooters can prepare themselves for tough battles: FISHLABS, leading developer of premium 3D mobile phone games, presents the second part of their multi-award-winning space shooter Galaxy on Fire™. The new mobile game, which will be released in the late autumn of this year, ties in to its highly praised predecessor and once again sets new standards in the field of 3D mobile games.

In this thrilling outer space episode, the mercenary Keith Maxwell, the hero of the first part, is catapulted through time and space by a malfunction in his spaceship’s hyperdrive. He wakes up 35 years later and finds himself in a changed galaxy, where the balance of power is gravely threatened: an unknown race has invaded the known space of the galaxy using wormhole technology and threatens the existing balance of power.

The successor to the award-winning Galaxy on Fire™ impresses with sensational 3D graphics, outstanding gameplay, and a thrilling story. The gigantic galaxy, with over 20 solar systems, Includes 100 unique space stations, completely rendered in 3D, with an extensive trading system, mission boards, and upgrade possibilities for ships and equipment.

The stirring story, with over 10 hours of dramatic space adventures guaranteed, skilfully combines mission-based and free gameplay. Players can choose from among more than 30 individual spaceships and equip them with countless weapons and equipment for the battle against the enemy. Mini-games offer the opportunity to land on asteroids and mine ore, in order to manufacture special equipment and trade goods later. Using new special weapons, squadron gameplay, and the ability to take control of firing turrets, players combat against dozens of opponents from different races and fractions in most diverse battle situations.

‘The first part of Galaxy on Fire™, which appeared a good three years ago, was our first really big 3D title. The game was revolutionary in its graphics and game depth and earned nothing but top scores in countless tests. Naturally, the expectations for the second part in our fan community are just as high,’ says Michael Schade, CEO of FISHLABS Entertainment GmbH. ‘There is good reason we took our time with the sequel, and we are sure that Galaxy on Fire™ 2, with its improved graphics and completely new gameplay elements, will even surpass the success of its predecessor.’


FISHLABS is one of the leading developers of high quality mobile 3D games. Founded in 2004, FISHLABS is responsible for the development of more than 15 high-end mobile games and employs a team of 30 people at the company's headquarters in Hamburg, Germany. FISHLABS' portfolio of mobile games includes numerous award-winning original IPs, such as Galaxy on Fire™, DEEP™ or Blades & Magic™, as well as AAA brands for well-known business partners, such as V-Rally® 3D for Glu, Star Wars™ – Imperial Ace 3D for THQ or Tony Hawk’s Downhill Jam™ for Infospace (Activison license) and most recently Gladiator™. Thanks to the high-performance, platform-independent games engine ABYSS®, FISHLABS’ titles are able to offer a quality never before attained in the sphere of mobile gaming.

In October of 2007, FISHLABS concluded their first round financing with Neuhaus Partners, allowing the company to add increased community features to their mobile phone games in the future. Since July of 2008, the company has offered the mobile phone game community myFISHLABS, where users can benefit from features such as price advantages, easier payment, additional features, credit kick-backs, upgrades, and the exchange of information about their favourite games with other community members.

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