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Ex-Activision team form new console studio

Play Eternal working on first Vision Engine powered title

Members of Activision's Vicarious Visions studio have formed a new console development studio in Philadelphia, Play Eternal.

Senior management includes Albert Vazquez and Brandon Van Slyke, who have both worked on Marvel: Ultimate Alliance, and Louis Tranchitella and Michael Worth.

"The market for premium digital services on consoles continues to grow, and we're excited about the possibilities the space offers", said Van Slyke, chief creative officer of Play Eternal.

"The talent we've been able to attract is perfectly aligned to develop highly polished and engaging games for digital distribution to the core audience."

"Having worked on titles for Gearbox, Obsidian, Blue Fang and Nickelodeon, the team is currently busy with its first game using Trinigy's Vision engine.

Vision Game Engine's powerful and robust technology gives us the freedom to fully utilize the extensive talent we have assembled," added Tranchitella, CEO.

"Vision's multi-platform optimizations, numerous 3rd-party integrations, and outstanding support are enabling us to create a high-quality game that easily distributes to multiple game platforms."

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Matt Martin

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Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.

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