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Eurocom opens mocap studio to external clients

Facility used for GoldenEye and Beijing games is largest in Europe, claims developer

UK studio Eurocom has opened its motion capture studio to external game and movie clients.

The team has been using the in-house tech for five years on titles such as GoldenEye, Dead Space: Extraction and Beijing 2008.

"We've been really impressed with the results from our internal mocap studio, and we are now letting external game and animation studios take advantage of the team's five years of experience meticulously capturing body and facial performances," commented Mat Sneap, MD of Eurocom.

Eurocom claims its studio is the largest purpose built motion capture facility in Europe, and is fully equipped with fight harness, sports flooring, scaffolding and the company provides a real-time pre-visualisation services with virtual cameras and glasses.

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Matt Martin avatar
Matt Martin: Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.
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