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Escape Goat dev: PC indies need Steam to survive

"You're going to need to be on Steam to make a living"

Magical Time Bean's Ian Stocker has spoken of his relief at being chosen for the Steam Greenlight initiative, which sees his game Escape Goat released on the platform after a year.

"To survive as a PC indie dev, you really have to have your games on Steam," the game designer told Polygon.

"There are exceptions to this, like Minecraft, but statistically speaking, you're going to need to be on Steam to make a living. Before PAX, and the whole Greenlight thing came through for me, I had just about given up on being a PC-centered developer, and planned to put all my efforts towards consoles. It was encouraging to see Sony, Microsoft and Nintendo suddenly become so indie-friendly, with self publishing on their new consoles and stuff like that."

Magical Time Bean is now at work on Escape Goat 2.

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Rachel Weber

Senior Editor

Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.