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EA doubles server capacity for Battlefield demand

Online Xbox 360 multiplayer title crippled on release

Electronic Arts has doubled the server capacity for the online title Battlefield 1943 less than 24 hours into its release.

The game released on Xbox 360 yesterday, but with servers quickly reaching capacity some users were unable to play the multiplayer-only title, forcing developer DICE to scramble to meet demand.

"Good news, the game is incredibly successful beyond even my expectations. We have reached server capacity, but the bad news about this now some people can't join unless someone leaves," admitted Gordon Van Dyke, of DICE, on the official forums.

After adding more servers, particularly in Europe, DICE said it hoped to double the capacity for users, ahead of its release on Sony's PSN service later today.

"We are working to increase our server capacity to almost double what it is currently. This will be complete today West Coast time."

The title costs GBP 9.99 on PlayStation 3 and 1200 MS points (GBP 10.20) on Xbox Live.

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Matt Martin avatar
Matt Martin: Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.
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