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EA CTO: New consoles a generation ahead of the best PC

Rajat Teneja believes new hardware will end the need to ration engine resources

EA CTO Rajat Teneja has claimed that the PlayStation 4 and Xbox One hardware "essentially remove" the need to ration resources for game development.

In a post on Linkedin, Teneja was full of praise for the potential power of the new consoles, claiming that, "these architectures are a generation ahead of the highest end PC on the market.

"Our benchmarks on just the video and audio performance are 8-10 times superior to the current gen," Teneja continued. "The compute capabilities of these platforms and the data transfer speeds we can now bank on, essentially removes any notion of rationing of systems resources for our game engines."

Another key factor is the importance that both Sony and Microsoft have placed on connected data. According to Teneja, EA handles 50TB of telemetry data every day on its network, and the new consoles have committed to the cloud to a degree that will rapidly develop this aspect of gaming.

"We'll really start to see more examples of true cross-device play," he said. "Sony showed off the ability through their cloud gaming functionality to allow gamers to play high-end console titles on the handheld Vita product. The architecture of both the Xbox One and PlayStation 4 present more opportunities to take your game from TV to smartphone to PC, with seamless ubiquity and experience gaming at any time, in any way on any device."

It should be noted that Teneja is a former employee of Microsoft and, as CTO of EA, a key employee of one of Microsoft's major partners.

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Matthew Handrahan

Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

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