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Mobile games earned $41.2bn globally during H1 2022

While mobile game revenue was down 6.6% year-over-year, downloads were up 0.4% as they reached 28.1 billion

During the first half of 2022, mobile game consumer spending reached $41.2 billion, according to Sensor Tower's latest report.

The figure represented a 6.6% year-over-year decrease when compared to the same period from 2021.

The report added that during the six month period, Google Play generated $15.6 billion and was down by 14.8% year-on-year.

Tencent titles Honor of Kings and PUBG Mobile were the two highest revenue generating games, each having earned more than $1 billion in consumer spending.

RPG Honor of Kings amassed $1.4 billion whereas PUBG Mobile made $1.1 billion.

With regards to other titles' earnings, Genshin Impact however brought in $986.2 million in player spending. Candy Crush Saga consumer reached $593.5 million, and Roblox made $576.5 million during that time.

While mobile game revenue was down during H1 2022, downloads across both digital storefronts where up 0.4%, as they reached 28.1 billion globally.

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Jeffrey Rousseau

Staff Writer

Jeffrey Rousseau joined GamesIndustry.biz in March 2021. Based in Florida, his work focused on the intersectionality of games and media. He enjoys reading, podcasts, staying informed, and learning how people are tackling issues.

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