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Digital collectable card games will generate $1.5 billion revenue in 2018

SuperData report forecasts global rise to $2 billion by 2020

The global market for digital collectable card games will be worth $1.5 billion in 2018, with almost a third of that revenue earned in North America.

According to figures from a new SuperData report, North America will be worth $414 million of the $1.5 billion total this year. By 2020, the digital CCG market will rise to $2 billion, with $572 million generated in North America.

The most popular platform by far is mobile, with 71 per cent of players using a smartphone for CCGs. PC and tablet fell far short of that amount, with 47 per cent and 44 per cent of players respectively. As such, SuperData concluded that a "mobile-first design [is] key to success."

The most popular single franchise in the United States is Blizzard's Hearthstone; half of all digital CCG users have played Hearthstone in the last three months, comfortably ahead of Magic: The Gathering with 40 per cent.

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Matthew Handrahan

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Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

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