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Destiny: The Taken King is number one in the UK

Forza 6 and Pro Evolution Soccer 2016 have to settle for runner-up medals

Destiny: The Taken King was the number one retail game in the UK last week, beating both Forza 6 and Pro Evolution Soccer 2016 to the top spot.

Given that The Taken King is actually supplementary content for Bungie's Destiny, launched a year ago, makes this result particularly impressive. According to information released by Ukie and Gfk Chart-Track, The Taken King's sales were around 16 per cent of the full game's debut week.

That was enough to trump Turn 10's Forza Motorsport 6 and Konami's Pro Evolution Soccer 2016, which placed in second and third respectively.

There are a couple of relevant facts to consider, however. First, Destiny: The Taken King was released on Tuesday September 15, giving it a headstart over its nearest rivals, both of which were launched on Friday September 18. One suspects that this point was not lost on Activision.

Second, Forza 6 is exclusive to Xbox One, which is trailing the PlayStation 4 in this generation by a significant margin. To illustrate the point, 57 per cent of The Taken King's sales were on PS4, versus 34 per cent on Xbox One. The fact that Forza 6 placed behind an expansion pack is not necessarily an indicator of its overall success.

Only one other new entry made it into the top 10: Alternative Software's Rugby League Live 3, which charted in ninth place thanks to a release timed to coincide with the Rugby World Cup. EA's NHL 16 entered at number 15.

Last Week This Week Title
New Entry 1 Destiny: The Taken King
New Entry 2 Forza Motorsport 6
New Entry 3 Pro Evolution Soccer 2016
1 4 Metal Gear Solid 5: The Phantom Pain
3 5 Mad Max
2 6 Super Mario Maker
7 7 Grand Theft Auto V
4 8 Disney Infinity 3.0
New Entry 9 Rugby League Live 6
8 10 Lego Jurassic World
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Matthew Handrahan avatar

Matthew Handrahan

Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.