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Competition Commences December 26, with Champion Winning A Trip to 2006 College Football Championship in the Rose Bowl

NEW YORK, December 22, 2004 - CSTV: College Sports Television ( is teaming up with Xbox LiveTM to present the "Xbox LiveTM / CSTV 2005 College Football Challenge," giving gaming fans nationwide an opportunity to compete against each other on the Xbox LiveTM platform in pursuit of the grand prize, a trip for two to the 2006 national college football championship in the Rose Bowl in Pasadena, Ca.

The Xbox LiveTM / CSTV 2005 College Football Challenge, which launches the day after Christmas, will have gaming fans of all ages and competitive levels playing EA Sports NCAA Football 2005. In addition to the grand prize of a trip to the 2006 national championship game, a runner-up will receive an Xbox® video game system from Microsoft, five gaming titles and CSTV gear. CSTV will promote the Challenge across its Web site and its network of more than 170 official athletic sites for colleges, conferences and athletic associations.

The challenge consists of four brackets (256 each) of match play running concurrently followed by a final round that will determine the winner and the runner-up. Xbox LiveTM, the ultimate gaming arena, will be powering the tournament. Tournament brackets will be hosted on the website and supported by Clash's Neonami Tournament tracking tools which enable players to instantly be put into custom match made brackets for league play. Gamers can log on to to find out more and to register.

About Xbox

Xbox ( is the video game system from Microsoft that brings people together for the most exhilarating game and entertainment experiences. Xbox delivers an expansive collection of breakthrough games, powerful hardware and the unified Xbox Live online service. The new tagline, "it's good to play together," captures the spirit of Xbox as the social hub of the new digital entertainment lifestyle. Xbox is now available in North America, Asia, Europe and Australia.

About Xbox Live

A new frontier in imagination and extraordinary interaction, Xbox Live offers rich online gameplay. The world's only unified global online console games service, Xbox Live is continuously innovating to provide members with unparalleled experiences. This unique service unites gamers together in a dynamic community where they can experience the best online games, exclusive programming and continuous downloadable content. Xbox Live launched in the United States in November 2002 and is available in 24 countries. Please visit for more information.

About CSTV

CSTV is a multi-media company that consists of the first-ever 24-hour college sports television network, College Sports TV; the leading college sports online network,; and the first ever 24-hour college sports radio network, SIRIUS College Sports Radio. Through its numerous platforms, CSTV provides more live college sports games, events, news, information, analysis and broadband content, and reaches more college sports fans, than any other company.

College Sports TV, voted the No. 1 emerging cable network in a recent Beta research study, televises regular season and championship event coverage from over 35 men's and women's sports across every major collegiate athletic conference as well as many NCAA and NAIA Championships. College Sports TV currently has agreements with the top three national distributors - Comcast, DirecTV and Time Warner Cable, among others., the most-trafficked college sports Web site, and its network of more than 170 official athletic sites are the No. 1 online source for college sports broadband content, news, information, scores and analysis. SIRIUS College Sports Radio will broadcast a comprehensive package of college football and basketball games from teams in the Big Ten, Big 12, Big East, Pac-10 and SEC conferences, as well as from Notre Dame.

CSTV was co-founded by President and CEO Brian Bedol, Chairman Steve Greenberg and Executive Vice President Chris Bevilacqua. Bedol and Greenberg co-founded Classic Sports Network, which they sold to ESPN. It is now ESPN Classic. Bevilacqua is a former senior executive with Nike Inc., where he headed the company's successful foray into the college market.

About &

Clash Competition Company ( was started in 2003 by long time videogame industry vet, Cynn Smith. Clash is a service to Xbox LiveTM gamers that creates tournaments for popular games based on classic arena rules. The Clash service has live judge moderated events as well as automated tournaments that are used for league play. Every facet of Xbox LiveTM competition is taken apart and augmented by Clash, much to the delight of it's almost 50,000 users. is the world's first and largest community of Xbox LiveTM game players. A huge virtual database of names, pictures, game lists and more, is used by over 47,000 gamers to connect, communicate and clash! has been in development since 2001 as it was created while the Xbox LiveTM service was still in a non-public beta form.

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