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Sci-fi shooter driven by "genetic algorithms", out next year.

St. Albans, UK - 8th November 2009.

Independent developer Philip Bak today announced Bezier, his debut. Bezier is a contemporary sci-fi blaster set within the architecture of a giant computer. Powered by the BezierSynth, a bespoke 2D graphics engine which utilizes genetic algorithms to create a look based on evolving curves. This allows the visual look to change based on the character's actions, story parameters and spectral analysis of the 45 minute score.

The game came into being early in 2008 when Philip read a review of one of his favourite games, Asteroids. "The review concluded with - 'If Asteroids has a message, it's this: you are insignificant, the universe doesn't care about you, and you are definitely going to die.' - and that resonated with me completely. I wanted to create a blaster equally as bleak with modern day technology."

A limited number of exclusive screen shots are available for your publication upon request.

About Philip Bak

Philip Bak is an independent games developer based in the UK. He started writing games at the age of six and has accumulated over 15 years, working for various of companies including Sony, Gremlin Interactive, Deep Red Games and Argonaut. In 2005 Philip left the mainstream games industry to concentrate on his own projects.

For more information on Bezier...



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