Nintendo desperately wants its audience to Switch back
The lack of young people in the reveal indicates a firm determined to reconnect with grown-ups, lapsed fans and the industry
Since the console-handheld hybrid design surprised few who have been following NX rumours, what was most interesting about last week's big reveal was not the games or the hardware but the complete lack of children in the marketing material.
Nintendo has famously built its fortune on being a provider of family-friendly entertainment, with its biggest audience typically being young people. Certainly, this was the case prior to the Wii, which dramatically expanded not only Nintendo's audience but that of the industry in general.
But watch the Nintendo Switch reveal trailer and you'll find yourself following a man in his twenties for much of the three-and-a-half-minute video as he takes his new Nintendo device to the park, on a flight and everywhere else in his daily life. It's not just him or the woman he meets at the airport, either; all of the Switch owners depicted are in roughly the same age bracket.
It's an understandable move given that the youngest game-playing audience has been almost entirely swallowed up by smart devices. Kids are far more likely to be seen playing on phones or tablet than a Nintendo handheld these days, with parents no doubt preferring to download free apps on devices they already own than forking out a couple of hundred for 3DS. Granted, Nintendo's increased mobile strategy to bring its IP to these devices - most notably with the forthcoming Super Mario Run - should serve as cross-promotion for its own platforms, but whether it will lead to conversion remains doubtful to many. Why would a parent spend £40 on New Super Mario Bros, when Run is just a few pounds?
The Switch trailer's adult cast is also a direct contrast to the Wii and Wii U reveals, both of which showed a much broader age range amongst their actors posing as customers. In particular, the first footage promoting the Wii, then codenamed Revolution, shows everyone from small children to elderly couples enjoying the new motion controller, with plenty of variety in between. Of course, this was to signify a step-change in who Nintendo was appealing to, but even the Wii U's confusing debut trailer featured full families rather than just younger adults.
With the Switch, Nintendo is reaching out to its core and perhaps lapsed audience. The people that had moved on by the time the Wii U launched.
The initial messaging of the Switch appears to be part of the company's efforts to counter one of the side effects both consoles had: polarising the traditional Nintendo audience. While Wii in particular appealed to the platform holder's oft-touted "aged five to 95" audience, many who grew up with the NES, SNES, N64 and even GameCube felt left behind. With Nintendo pouring more and more resources into all-encompassing titles like Wii Fit, while third-party publishers focused on producing reams of shovelware, much of the company's core audience made the jump to Xbox or PlayStation. They had grown up, and sought more mature gaming experiences elsewhere.
With the Switch, Nintendo is reaching out to its core and perhaps lapsed audience. The people that had moved on by the time the Wii U launched: the missing sales from the last four years.
It is admirable that Nintendo is appealing to this audience - which will be crucial if the platform holder has any hope of recovering from the hugely troubled Wii U - based purely on nostalgia.
Affection for properties of the past is arguably at an all-time high at the moment - and not just in video games. The upcoming Power Rangers movie, return of The Crystal Maze, the Ghostbusters reboot and Disney's slew of live-action remakes all point to companies cashing in on fond childhood memories. Closer to home, even Warner Bros targeted adults with its commercials and licensing agreements for Lego Dimensions, and many a Kickstarter campaign has reached its goal thanks to nostalgia for its source inspiration - just look at Yooka-Laylee, Mighty No.9 and Bloodstained. Nintendo fans have already been targeted; it was no accident that Pokémon Go is restricted to the original 1996 generation of critters rather than the more recent X/Y Pokédex.
While a Nintendo device that matches specs of Microsoft's and Sony's machines might be too much to hope for, depicting it as such is a surefire way to get the attention of consumers who already converted to those platforms.
But with Nintendo Switch, the company is promising convenience and contemporary gaming experiences rather than relying on nostaliga. The careful choice of third-party titles in the reveal trailer is interesting: Skyrim, unarguably a core RPG game and one of the best-selling titles of the past generation, and NBA, played in the video by a group of adult sports fans. Again, this is in direct contrast to the Wii U debut, which showed nothing but first-party titles and tech demos all in the almost clinical and often cartoonish Wii style. Even a demo for a sniper game showed the player picking out Miis of Miyamoto, Iwata et al rather than something grittier like Call of Duty.
The inclusion of Skyrim is also noteworthy as it teases - but crucially doesn't promise - parity with Xbox One and PS4. While the gameplay footage is rarely full screen, it seems to be more in line with the upcoming remastered Special Edition than the 2011 original - although tellingly Bethesda has not confirmed this. While a Nintendo device that matches specs of Microsoft's and Sony's machines might be too much to hope for, depicting it as such is a surefire way to get the attention of those lapsed gamers that already converted to other platforms.
In fact, much about the Switch's apparent structure puts it more in line with rival platforms than its two forebears. True, the form factor is markedly different, with the video playing up the console-handheld hybrid nature, but the games are still controlled with analogue sticks plus face and shoulder buttons. Throughout the reveal, there is no hint of motion sensors or touch screens, but the more conventional Pro Controller features regularly.
It's a sign that perhaps Nintendo has stopped trying so hard to be unique, and is now keen to be more akin to the games platforms that older consumers expect, delivering the best-selling experiences that were lacking on both Wii and Wii U. Financially, bringing Call of Duty and Assassin's Creed - both age-restricted franchises - to the latter made no sense, requiring extra time and resources to build unique SKUs for a much smaller userbase. If Switch games control exactly the same as those on Xbox, third parties will face less risk and Nintendo's appeal to more mature players, and their lapsed fans, will increase. Hopefully, the fact that almost 50 publishers are already on board with Switch indicates this in indeed the case.
Even the design of the device is more, for want of a better word, "adult". Gone are the glossy, hardened plastic and stark white designs that wouldn't look out of place in a Fisher-Price range.
Of course, none of this is to say Nintendo has turned its back on the younger audience. Why would it? Teasers for new Mario, Mario Kart and Splatoon titles show that the company still has families firmly in mind when it comes to its first-party output - although notably Splatoon was seen as played by adults during an eSports tournament, perhaps further indications that Nintendo is keen to realign itself with the rest of the industry.
Even the design of the device is more, for want of a better word, "adult". Gone are the glossy, hardened plastic and stark white designs that wouldn't look out of place in a Fisher-Price range - and that reference is by no means disparaging as, much like Fisher-Price, Nintendo products have always promised safety and quality to unsure parents. Instead, the sleek design, matte finish and darker colour scheme puts it more in line with the iPad, Kindle Fire, Chromecast and all manner of consumer electronics that appeal more to cash-rich tech enthusiasts than children. We're already accustomed to seeing people use tablets while commuting or in public, and the Switch is designed to blend right in.
The growing dominance smart devices have over the kids markets also shows that children are more keen to play the same "grown up" devices their parents uses, rather than products designed for and marketed directly at younger age groups. So designing Switch for an older audience is by no means going to diminish Nintendo's appeal to that younger audience it has always thrived on. If anything, it could even help.
It's not unlikely that the overall demographic Nintendo appeals to with the Switch will be as broad as its predecessors - why would they turn away such a large audience? But to begin with, the initial messaging suggests its primary concern are users who were already playing games before anyone had seen a Wii Remote. That is, after all, the audience that would have been crowding around their screens yesterday waiting for the reveal. It makes sense to cater to those already interested to see what the NX was, those who might consider coming back, than the mainstream that will most likely learn about it when Switch arrives on shelves.

I really feel as if mobile gaming has killed a lot of depth that has been a part of consoles and PC games for a long time. I actually don't like playing games on my phone - they feel too shallow.
From a game design perspective, starting with the 1996 generation and allowing expansion into more recent creatures later gives the title some longevity, as it gives players something to look forward to, and the designers some content that already exists that they can expand into.
Skyrim is an older game, though - it wouldn't take full advantage of the Xbox One and PS4 hardware, would it? It may be an indication that the Switch, while certainly more powerful than the previous Wii U, is not quite on full parity.
Personally I think Switch looks well positioned to take advantage of Nintendo's natural strengths as a family friendly publisher. If, out of the box, Switch provides a family with two controllers and a separate screen for the kids to play on in the car or on a plane or train, or even in the house, I can see that being a tempting option next Christmas. I'd also argue that the emphasis on portability in a home system is fascinating because it feels like Nintendo are attempting, more so than re-inventing home gaming, to re-invent portable gaming as an extension of home gaming. It's a 21st Century take on something Nintendo have long been masters of. I really think the primary audience for this will be (initially) the 20 somethings who drove sales of the last Pokemon remakes, Smash Bros, and the initial burst of Pokemon Go. In the long-term, though, assuming price isn't high and battery life low, Nintendo will be pushing Switch at families.
Price, battery life and the Japanese market will make or break this system. If it's expensive with a low battery life, it's not going anywhere. If it's affordable with a decent battery life, it has a good shot at replacing 3DS as the market leader in Japan, which could guarantee enough success and enough software support for Nintendo to keep it chugging along moderately in the West. What will be interesting to see is when Nintendo choose to announce touch-screen support, and support for mobile titles like Super Mario Run and (as Blizzard are perhaps hinting) Hearthstone.
The Switch looks, for now, like a solid attempt to get people like me back and I think that's a good thing. But it's all going to depend on the price and the games. If it ends up being under-powered, $300 and the only real titles are 1 annual Zelda title, 1 annual Mario title and 1 annual (insert Nintendo brand here), plus a whole raft of Barbie/My Little Pony/Princess Unicorn adventures then there's no reason to come back.
It's coming in 5 months, shouldn't we have more details than just this video yet?
Well naturally you would: As you say, it's pitched at you! :-)
Given that the DS and Wii sold 250m between them, that at first seems like a weird business step... However, perhaps their strategy is to use their new mobile offerings to feed that mass market, and cater for the traditional "games" audience with Switch. And then there will be some crossover titles that will be suitable for both (specifically I'm thinking about Animal Crossing, which I see as their biggest potential goldmine in that regard).
It's the same question they asked back when the SNES came out - parents were annoyed and questioned why they had to buy a completely new console to play games now, and not the game console they already forked out money for. In their minds, it was some kind of ploy to get more money (not a way to play better games).
And if you know anything about games you'd know platformers aren't touch screen friendly, as it doesn't have tactile controls and is more unresponsive when trying to use an "on screen game pad".
This hasn't "killed depth", they didn't go out there and stab all the mario games and they've died and you can't play them anymore. Those games still exist and continue to get made. There is just a new type of game now, games that are shorter to play and can be played in a few moments. I appreciate those on the go, even though I'm a hard core gamer.