Fez sells over a million units

Polytron's indie puzzler crosses a big milestone

Fez developer Polytron has announced that its platforming puzzle game, Fez, has sold over a million units on all platforms.

"Fez has now sold over a million unit across all platforms," said the developer in a post on their official site. "That's right, a cool mil! And we couldn't have done it without you! Thank you for buying the game! Thank you for stealing it! Thank you for telling your friends about it! Thank you for buying it again when it came out on PC! Thank you for boycotting it so well! Thank you for putting up with the bullshit! Thank you for all your love letters, fan art, cosplays and freakin' tattoos you got, you crazy bastards! Thank you, thank you, thank you!"

Despite the sales of the first Fez, there was no word on resuming development on its sequel. Fez II was cancelled back in July, when Polytron's Phil Fish decided that he had enough of dealing with a "long, bloody campaign" of abuse due to the success of Fez and his outspoken nature. Fez is still coming to PlayStation 3, PlayStation 4, and PlayStation Vita, with the ports being handled by Blit Software.

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Latest comments (10)

Gavin Price Studio Director & Founder, Playtonic Games6 years ago
Well done to them, I absolutely loved the game. Fave game last year. Gives something for other Indies to aspire to on console in terms of creative and commercial success.
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Marty Howe Director, Figurehead Studios6 years ago
please make a sequel?
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Carlos Bordeu Game Designer / Studio Co-Founder, ACE Team6 years ago
I wonder if the number includes Humble Bundle sales...
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Show all comments (10)
Rick Lopez Illustrator, Graphic Designer 6 years ago
Well Im hoping Phil Fish can cut the attitude, stop listening to a bunch of losers and crybabies and actually get on to making a sequel.
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Rajveer Kothari Game Designer, EA Mobile6 years ago
Too bad it isn't on smartphones and tablets! :(
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Paul Jace Merchandiser 6 years ago
@Rajveer--Give it time. Just like it still hasn't come to Sony's systems yet(but it's on the way) I'm sure there will be a mobile and tablet announcement sometime in the future, especially if those guys want to make more money.
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Greg Wilcox Creator, Destroy All Fanboys! 6 years ago
I'm not sure it'll be an easy port to mobile at all unless there's a lot of work done on the controls , but I'd gather the Vita version can be tweaked for touch-only by Blit. Eh, we'll see. Personally, I prefer this game on a big screen, but hey - I'm old and my eyes can't do that mobile stuff for everything...

@Paul - you think mobile gamers will pay what Phil wants for this or what he's forced to sell it at to be closer to that free to much cheaper mobile model some expect? I think the game is worth the ten bucks or whatever it'll cost because it's so inventive and fun to play, but we'll see, I suppose...
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Hugo Trepanier Senior Game Designer, Ludia6 years ago
I must be the only one in the world who was sadly disappointed with this game. I'd been following its development for a few years until it finally came out, and I only wondered why it couldn't be as fun to play as it was beautiful to look at. I really didn't enjoy the puzzle aspect at all and the world navigation was completely broken (or confusing) from a UX point of view. Nonetheless it's still an impressive product from a respectable small team and I would hope they'd put enough polish on its sequel to make it a better game.

@Greg There are many ways to make it work as a mobile product but it would not sell well at $10.
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Peter Bond Studying Art & Design, University of Bedfordshire6 years ago
sweet, can't wait to get hands on the vita version! :D
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Greg Wilcox Creator, Destroy All Fanboys! 6 years ago
@Hugo: Oh, I know that $10 is "a lot" for a mobile game, but I think that won't stop it from being that price or close to it if the game has enough enhancements to "justify" the price tag. Eh, maybe it'll be five bucks or less, but I can't see it being free at all unless it's a few weeks/months into the release and there's a promotion happening...
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