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Beyond: Two Souls cost €20 million

Hollywood stars, brand new engine, but only 17m in production costs says French article

A French site has reported that Quantic Dream's Beyond: Two Souls had a budget of €20 million, provided by Sony.

Le Figaro revealed the production cost as part of an interview with studio head David Cage where he also discussed the studio's vision and place in French industry.

"Things have changed a lot over the last six years in France," he said. "We are now recognised by the Ministry of Culture."

The €20 million (£16.8 million) price tag seems very reasonable when you consider the Hollywood talent on board for the PlayStation 3 exclusive, with Ellen Page and Willem Dafoe starring, and Inception soundtrack composer Hans Zimmer providing the music.

The game also uses an all new engine, developed after the company started working on PlayStation 4.

GamesIndustry International has contacted Sony for confirmation of the figure.

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Latest comments (3)

James Ingrams Writer 7 years ago
You could have reported that the first Witcher was only 12 million and the Witcher 2 17 million years ago!

And there are some great AA titles like Mars: War Logs, Zeno Clash and E.Y.E. Divine Cybermancy that are almost of AAA quality and were brought to market for under 3 million each. In some cases not even a million!
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Adam Campbell Product Manager, Azoomee7 years ago
Considering the ambition, the scale of the production and the use of Hollywood A-listers I'd say its not bad.

I have a feeling exclusivity would have really helped Quantic Dream to control costs in this case, as well as having what looks like good project and business management in their studio.

I'd be very interested to see where game budgets go in the near future now the next generation of gaming is almost upon us. Some predict costs will escalate, others predict that they won't be all that bad. I think we'll see an increase proportional to the ambition and desire to take advantage of the headroom, at least with AAA titles.
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Ben Campbell Graphic Designer / Freelance Games Journalist 7 years ago
Ambition? I say more attempts at the "Graphics are emotion" line of thinking that David Cage was drinking. I honestly think this will be like Heavy Rain: Lauded by games critics and gamers being paid for metacritic reviews as being the best thing since sliced bread, while real gamers that aren't getting paid or are part of some magazine and will see it as more of the same:

i.e. illogical plot choices, many narrative hooks being abandoned, never to be touched on and written like a third rate CSI episode, and a sheer lack of gameplay.
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