Dead Space dev apologises for Gears Of War criticism

Chuck Beaver's comments for EA blog pulled, apologetic statement issued

Chuck Beaver, story producer on EA's Dead Space franchise, has apologised for negative comments he made about Epic's hugely popular Gears Of War series.

The interview with Beaver originally appeared on EA's official blog, The Beat. Beaver criticised Gears Of War for its, "atrocious, offensive violations of story basics," and insisted that it had, "literally the worst writing in games."

EA has since removed the post, and Beaver issued a statement to IGN claiming that his comments had been taken out of context.

"It is an epic franchise that has trail-blazed more than a few industry-leading player experiences and mechanics," the statement reads.

"It is deservedly recognised as a top-tier title. Its success as a property is evidenced by its giant sales and rabid fan base. The industry is far better for Epic's contributions, and we all owe a great deal of inspiration to their work."

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Latest comments (9)

Morville O'Driscoll Blogger & Critic 7 years ago
So... I would assume the main reason the post was pulled was because it was an EA blog, not that he's wrong about Gears?
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Matthew Handrahan European Deputy Editor, GamesIndustry.biz7 years ago
Indeed. I also love the assertion that his comments were taken out of context. I read the original interview, and they were the sort of comments that don't tend to sound any different due to surrounding words.

Still, much easier to blame it on a lack of context when you've deleted the context from existence.
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Klaus Preisinger Freelance Writing 7 years ago
No story is going to end up being award winning material, once its main job becomes justifying and describing why one human player lays waste to thousands of seemingly superior enemies.

Even if the story hits all the beats, such as in Uncharted 2, then suddenly the main character looks like a total psychopath; if you really want to nitpick it. But that's games for you, kill 1000 enemies, get the girl and ride into the sunset. Nobody would dare to import the ending of the Hurt Locker into a game, no matter how good it might apply.

Smile and kill my friends, but always virtually.
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Terence Gage Freelance writer 7 years ago
I'm not sure how saying Gears has "literally the worst writing in games" could be taken out of context, and aside from that someone please slap his wrist for incorrectly using the term 'literally'.
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Fran Mulhern , Recruit3D7 years ago
Yep, incorrect use of the word "literally" is one of my pet hates.

Having said that, I just could never get into Gears. Only played the first one, but it was just another shooter on rails:(
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I think, its a less liberal world, where one cannot truly speak one's mind without toeing the party line. We need folks to talk about the Emperor's new clothes more often....
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Antony Johnston Writer & Narrative Designer 7 years ago
I've worked with Chuck on the Dead Space series, and like him a lot, and he's a smart cookie. I wonder if perhaps he thought they were off the record at that moment, *or* if this is all just a big PR stunt of some kind. It's not like Visceral and Epic never speak.
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Peter Dwyer Games Designer/Developer 7 years ago
Actually, having managed to read the original, I'm not sure what the fuss was about. If he ahd been asked what he thought the worst writing in games was then I'm not sure the Epic guys would disagree with him. He never implied that Epic didn't make good games, just that the story in gears was dire and it is. As a gears fan I think the ending and the way they killed off Dom was pure comic and i don't mean marvel or dark horse. More like desperate dan.
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Meelad Sadat [a]list daily editorial director, Ayzenberg Group7 years ago
If you're going to criticize GOW3 for writing, lament that they didn't write more vehicles into the game.
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