Silicon Knights open to new Eternal Darkness
Dyack says a sequel is "not too much to ask"
Eternal Darkness: Sanity's Requiem is a 2002 critically acclaimed Gamecube title from Silicon Knights. While the psychological horror game had (and still has) a large fan following, it wasn't a huge commercial blockbuster. Nevertheless, Silicon Knights boss Denis Dyack told GamesIndustry International this week that his studio is very open to the possibility of a sequel on next-gen consoles.
When we questioned him specifically on whether "it's too much to ask" for a new Eternal Darkness, he responded, "I don't think it is too much to ask. Certainly we love Eternal Darkness. It's a project that's near and dear to our hearts."
Dyack noted that the game is "requested a lot by a lot of people" but he also said that he simply can't comment on what the studio is working on right now. When we pressed Dyack on whether a new Eternal Darkness could indeed be what the studio is developing for next-gen, he once again hinted that "anything's possible."
It would certainly appear that Dyack is keen on revisiting the IP, and the current speculation, given his relationship with previous Nintendo platforms, is that Eternal Darkness could easily find a home on Wii U.
Stay tuned to GamesIndustry International for tons more in our full interview with Dyack.
Nintendo would do well to realign themselves with you to bolster their core audience offerings for the Wii U.
Edited 1 times. Last edit by Josh Ahearne on 7th March 2012 12:43pm
I think I need a vitality sensor right now to check my vitals from just thinking about it.
Maybe Nintendo really is the opportunity that they need at the moment.
'Lovecraftian' to the core and underpinned by a concept that did more than most games ever will to break the 4th wall between player and game.
The panic I felt as I saw that my Cube data was being wiped before my eyes only to have the game then mock me for it was hilariously effective in hindsight.
Not too sure I'd trust Silicon Knights with a new one however and as Nintendo own the IP I'd much rather see it in Retro's hands with Dyack consulting only as they have hardly set the world alight since MGS: Twin Snakes and their subsequent departure from Nintendo.