Blitz Games closes 1UP initiative

Marketing costs and Steam's "random" decision making process cited as key factors

Blitz Games has closed its Blitz 1UP programme, citing marketing costs and the dominance of Valve's Steam platform as key factors in its decline.

Blitz 1UP was started in November 2008 to help smaller studios with the development, testing and distribution of their products.

"We've had some great successes during our time working on this initiative, but unfortunately we haven't consistently reached the levels of success we had hoped to, and sadly we have now closed the programme to new applications," wrote Blitz 1UP producer Neil Holmes on the company's forum.

A major hurdle was Blitz's inability to provide the "big investment" in marketing that every game required to find an audience.

"[We] simply didn't have the resources to cater to that need. So, while we know that the services we provided were useful to everyone we worked with, we understand that they didn't provide exactly what developers needed to guarantee success."

For developers who don't get a shot on Steam it's pretty much game over before they've even started

Neil Holmes, Blitz Games

The other key issue was the dominance of Steam, which the company claims had a 90 per cent share of the market that many of Blitz 1UP's partners were targeting.

"Getting their approval on indie games is difficult and their decision making process can often appear quite random. Even when we have succeeded in getting games on to Steam they've often only stayed on the dashboard for a few days before disappearing into the indie games section, which results in a massive drop in sales."

"You could argue that better marketing support would also help here, but for developers who don't get a shot on Steam it's pretty much game over before they've even started."

Steam's presence in the PC digital distribution market is attracting an increasing number of critics, but it will soon be under pressure from EA's new Origin distribution service.

Blitz is hoping to address the "shortcomings" of Blitz 1UP with, an online "rallying point for indie fans to gather and discover great indie games."

The site will feature a recommendation engine that will personalise the front page for each user. It will also include all of the games released under the Blitz 1UP programme.

"[Blitz 1UP] doesn't rely on top 10 lists of what's hot or what's selling... It will also provide powerful community tools through blogs, forums, achievements and global leaderboards to help keep indie fans coming back for more. We'll be doubling down to ensure that it's a roaring success."

More stories

Dizzy Returns won't meet funding target

"In order to meet that we'd need over 40,000 pledged every day"

By Rachel Weber

UKIE sponsors Blitz students

Blitz Games Studios Open Days attendees can apply for aid with travel expenses

By Rachel Weber

Latest comments (5)

Kingman Cheng Illustrator and Animator 8 years ago
That's a shame really but I agree, I have to say Steam have been fantastic promotion for Indies. Can't wait to get Bastion.
0Sign inorRegisterto rate and reply
James Prendergast Research Chemist 8 years ago
I'd really like the option to subscribe to selected "newsletters" on Steam. A.k.a. professionally written "Wot i think"s (thanks, RPS) which are section specific - e.g. Indie newsletter comes out once a month or fortnightly and details briefly all the new releases with thoughts and recommendations. Or you could have an FPS newsletter, for example.

0Sign inorRegisterto rate and reply
Matthew Green Producer, Solar Studios Inc8 years ago
steam is great but the market is desperate for more competition in digital distribution. I agree with blitz that steam is random. Steam has burned their bridges with alot of developers. So maybe gabe and the fatboys at valve dont care, but shit changes and many devs (Blitz obviously) will be sure to return the favor given a chance.
0Sign inorRegisterto rate and reply
Show all comments (5)
"Getting their approval on indie games is difficult and their decision making process can often appear quite random"

Couldn't have said it better, they happily rejected Flowerworks without even having a good look at it. We would be happy to work with any service that has a more transparent approval process.
0Sign inorRegisterto rate and reply
Gediminas Tarasevicius Lead designer, Yummi Apps8 years ago
There's Gamersgate for indie developers. No?
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.