Celebrating employer excellence in the video games industry

8th July 2021

Submit your company

Krome Studios still trading, at least 40 staff retained

Australian developer now known as Fortitude Technologies

Australian developer Krome studios is still trading, albeit with severely reduced numbers and under the new name of Fortitude Technologies, its CEO Robert Walsh has told Australian press.

Speaking to IGN Australia Walsh said that he hadn't rectified reports of the studio's closure in the press because he saw little point in putting the story straight, feeling that his words would be misrepresented.

"Well, to be really honest... I mean, we've been through three rounds of lay-offs, it's just like... When the rumours came to air, we had journalists ring up, and it was kind of like... not very personal," Walsh told IGN.

"I had to let a lot of my friends go (from Krome), who I've known for 10 years, and I wasn't really getting much compassion from the journalism industry. So it's like no matter what I say, people will say something else, so what's the point?"

The company is still working on four projects, according to Walsh, including one for the Australian Ministry of Defence. A 'core' team has also been retained to work on contract projects, and Walsh hopes to be hiring more soon, depending on workflow.

"Realistically, we have at least 40 doing work on projects," replied Walsh when asked how many staff remain at the developer.

"We're potentially going to get about another 40-45; I'll find out in the next day or two, if this project goes ahead. And then we have another project that comes up in a couple of weeks, which could (require) another 40 people. So it's going to be anywhere between 30 and 100."

Walsh blamed the near-collapse of the studio on poor industry and economic conditions, stating that the management had always tried to keep people working for as long as possible, a policy which had seen overheads skyrocket.

He also acknowledged that the company's business model "doesn't work", indicating that future projects would be on a much smaller basis.

"We were investing in a space that was contracting, and we got into social and casual (games) a little bit too late. We're still focusing in that area now, because a lot of the projects we're working on right now are smaller, and definitely in the social, casual and DLC (downloadable content) space, not necessarily in boxed product."

Celebrating employer excellence in the video games industry

8th July 2021

Submit your company

More stories

Emergent's Krome partnership runs aground

Gamebryo maker backs away from deal following studio's near-closure

By Alec Meer

Emergent and Krome to merge core engine teams

3D engine specialist to be exclusive licensor of amalgamated output

By Dan Pearson

Latest comments (1)

Tony Johns10 years ago
Back in 2006 when services like the Wii's Virtual Console was released, I had ideas of trying to make small downloadable games back then....

Too bad I was stuck in a TAFE collage class where they never taught me anything about how to make my own games...and all I could do was just simple flash maze games....

And with me being in education I was not really able to know how to make my own games for the internet....

but still, the right time to try and start making downloadable games would have been around 2006 and now for Krome it seems like it was a little too late to start.
0Sign inorRegisterto rate and reply

Sign in to contribute

Need an account? Register now.