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2K Games and EA sign up to use NVIDIA's PhysX

Publishers pick cross platform physics engine used in Mass Effect and Gears of War

NVIDIA has entered into a deal with 2K Games and EA to provide both the publishers with its PhysX technology, on as yet unannounced titles.

The cross platform physics engine was used in big budget titles Gears of War and Mass Effect, as well as being planned for use in titles by Sega, Atari, Ubisoft and Koei.

"PhysX is a great physics solution for the most popular platforms, and we're happy to make it available for EA's development teams worldwide," said Tim Wilson, chief technology officer of EA's Redwood Shores Studio.

"Gameplay remains our number one goal, with character, vehicle and environmental interactivity a critical part of the gameplay experience for our titles, and we look forward to partnering with NVIDIA to reach this goal."

Jacob Hawley, technology director for 2K, added: "We are very impressed with the quality of the PhysX engine and we licensed it so our studios can use this solution early in development."

"Developing games with an interactive story and immersive gameplay remains our number one priority, and aligning with technology leaders like NVIDIA allows our teams to concentrate on making great games."

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