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2019 was Pokemon Go's best year ever

Niantic's location-based game brought in $894 million last year, even more than its 2016 launch year

Pokemon Go just had its best year ever in 2019 -- even better than its 2016 launch.

Last year, Niantic's location-based Pokemon title brought in $894 million, according to Sensor Tower. That's up from its previous high year in 2016, when it brought in $832 million. Pokemon Go brought in $589 million and $816 million in 2017 and 2018, respectively.

That made it the fifth-highest-earning mobile game worldwide this year, behind Candy Crush and above Monster Strike. The top-grossing game in 2019 was Honor of Kings, which neared $1.5 billion in revenue.

In particular, August and September helped bolster Pokemon Go's revenue -- its best months since the summer of 2016. $116 million was generated in August, and $126 million in September following a major update to the game that added Team Rocket. The only months Pokemon Go has seen that were bigger than those were in 2016: $256 million in July 2016, $195 million in August, and $141 million in September.

The US was responsible for most of Pokemon Go's revenue this year, contributing $335 million. Japan was in second, with $286 million, followed by Germany at $54 million. 54% of spending was on Google Play, and the rest was on iOS.

In total, Pokemon Go has brought in $3.1 billion in lifetime revenue, having reached the $3 billion mark back in October of this year.

It also saw 55 million downloads in 2019, 69% of which were on Google Play.

For the record: A previous version of this article stated Pokemon Go's lifetime revenue as $3.1 million. It has been corrected to billion above.

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Rebekah Valentine

Senior Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.