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2010 Game Developers Conference

Summit program sessions laid bare.

The 2010 Game Developers Conference® (GDC 2010), produced by the Think Services Game Group, has revealed featured sessions for the Summit programs that kick off GDC week. Taking place March 9-10 2010, the GDC Summits highlight game development in emerging areas including iPhone Games, Social & Online Games, Game Localization, Mobile/Handheld, Independent Games, Artificial Intelligence, Serious Games and IGDA Education. Newly announced high-profile Summit sessions include:

Social & Online Games Summit Keynote:

The Relentless March Toward “Free”… and What it Means to the Video Game Industry

Speaker: Kristian Segerstrale (Vice President and General Manager, Playfish)

GDC Mobile/Handheld Summit:

Bootstrapping Games on Android

Speaker: Chris Pruett (Developer Advocate, Google Japan)

iPhone Summit:

Call of Duty: World At War Zombies – iPhone Postmortem

Speaker: Robert Hendry (Head of Studio, Ideawork3D)

Serious Games Summit Keynote:

Theme is Not Meaning

Speaker: Soren Johnson (Designer & Programmer, EA Maxis)

IGDA Education Summit Keynote:

Leadership: A 21st Century Skill

Speaker: Kellee Santiago (President and Co Founder, thatgamecompany)

Independent Games Summit:

Indies and Publishers: Fixing a System That Never Worked

Speaker: Ron Carmel (Co-Founder, 2D Boy)

GDC 2010 returns to San Francisco on March 9 - 13, 2010 for five days of lectures, panels, summits, tutorials and roundtable discussions on the most comprehensive selection of game development topics taught by leading industry experts. Early Bird registration rates for GDC 2010 ends Feb. 4, 2010. For more information about the 2010 Game Developers Conference, including the eight summits, visit


The GDC Press Team


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phone: 323-658-1200 | fax: 323-658-1205


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