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James Batchelor, UK Editor

James Batchelor has been a journalist in the games industry since 2006, and joined GamesIndustry in 2016. He previously served as editor of Develop and deputy editor of MCV, and has managed industry events such as The Develop Awards and Interface conference.

Recent articles by James Batchelor

Brexit fears resurface at Westminster games panel

"We're not getting a response from government that will prevent companies from deploying their contingency plans now"

By James Batchelor

Sony to publish Nintendo Switch games with new label Unties

Indie publisher operated by Sony Music Entertainment, first title Tiny Metal releases in November

By James Batchelor

Wargaming opens new Moscow mobile studio

New branch will focus on developing midcore titles, headed up by Andrey Zimenko

By James Batchelor

NBA: “Esports is a massive industry, and we think we have a place in it”

The basketball league's esports boss discusses decades-long plans for professional competitions with 2K Games

By James Batchelor

Warner dominates UK charts with Shadow of War and Lego - but FIFA still No.1

Middle-Earth sequel settles for second place, while Bethesda's The Evil Within debuts at No.3

By James Batchelor

Post-IPO Rovio: "Our numbers will tell the best story going forward"

CEO Kati Levoranta says it's "still very early days" to predict share trading levels, team is already "back to hard work" on growth strategy

By James Batchelor

Jobs Roundup: EA comms boss joins Gfinity

Meanwhile British Esports Association recruits an MP, plus key hires are HitPoint Studios and Big Huge Games

By James Batchelor

Riot co-founders Brandon Beck and Marc Merril to lead development on new title

Senior leadership team to handle company operations while duo work on studio's next project

By James Batchelor

Nickelodeon to ramp up console offering, starting with The Loud House

Children's broadcaster pledges further support for traditional games platforms as family market revival continues

By James Batchelor

Bigger than Minecraft, gunning for YouTube: Roblox's ambitions

Marketing VP Tami Bhaumik discusses the user-generated games platform's success, and how it plans to continue growing

By James Batchelor

Open source DK2 reveals cancelled Oculus headset

DKHD would have been smaller and lighter than original Rift, but screen and tracking weren't good enough

By James Batchelor

PlayerUnknown's Battlegrounds passes 15m sales

Early Access smash hit has sold 5m copies in a month as it prepares for full launch in 2018

By James Batchelor

Studio Gobo Brighton rebrands as Electric Square

Team relocates to new premises, developing full games for Microsoft and other clients

By James Batchelor

Sex and gaming: Selling Japan's Senran Kagura to the West

Marvelous Entertainment's Michael Fisher and Harry Holmwood discuss the challenges and surprises this series presents

By James Batchelor

"It's disturbing that Wolfenstein can be considered a controversial political statement"

Bethesda marketing boss Pete Hines discusses publisher's marketing for upcoming anti-Nazi shooter

By James Batchelor

Sweeney: Fortnite engine improvements will benefit more than battle royale bandwagon

Epic Games CEO addresses Bluehole's concerns of tech sharing, says Unreal firm would never restrict how devs use its tech

By James Batchelor

Spreading social acceptance through a mobile game

Accidental Queens discusses the impact of exploring social themes in A Normal Lost Phone and Another Lost Phone

By James Batchelor

Fortnite tech benefits all Unreal users, but will it fuel the rise of Battle Royale copycats?

Engine updates unlikely to alleviate Bluehole concerns that PUBG advances will enhance Fortnite, which now has 7m players

By James Batchelor

Ubisoft to buy back 4m shares as it fends off Vivendi takeover

Anonymous investment services provider called in to help complete program by December 29th, 2017

By James Batchelor

The GamesIndustry.biz Podcast: Composing for Early Access with Gareth Coker

We talk to the man behind the music of Ark: Survival Evolved and Ori and the Blind Forest

By James Batchelor

Hawken studio kills PC edition to "refocus development efforts"

Game will be canned on January 2nd, 2018, DLC and other premium content already pulled

By James Batchelor

Silicon Echo's reputation is "destroyed beyond repair" after Steam's fake game crackdown

Studio "forced to give up game development" after its entire catalogue was removed from leading PC marketplace

By James Batchelor

Andrew House leaving Sony after 27 years

Will remain as chairman until the end of the year, is immediately succeeded by Tsuyoshi ' John' Kodera

By James Batchelor

Final Fantasy XIV: Closing in on peak WoW

At 10m players and counting, director Naoki Yoshida tells us how a generous free trial and a TV-style structure has driven the MMO to an all-new high

By James Batchelor

Alibaba planning to establish dedicated games business unit

Chinese e-commerce giant acquires online games firm EJoy, aims to "pursue excellence" in the industry

By James Batchelor

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