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James Batchelor, Senior Editor

James Batchelor has been a journalist in the games industry since 2006, and joined GamesIndustry in 2016. He previously served as editor of Develop and deputy editor of MCV, and has managed industry events such as The Develop Awards and Interface conference.

Recent articles by James Batchelor

Bigger brands, subscriptions and eSports: What to expect on mobile in 2017

Storm8's Terence Fung shares his predictions on how the games market on smart devices will change in the year ahead

By James Batchelor

The Games Industry Reacts: Should we be doing more to solve real world issues?

Have your say: The World Economic Forum called on Pokémon Go and virtual reality to raise awareness of its goals, but is there more developers and publishers could be doing?

By James Batchelor

The GamesIndustry.biz Podcast: First impressions of Nintendo Switch

Experts from publishing, retail and the media share their experiences with Nintendo's latest console, episode available to download now

By James Batchelor

“The Global Game Jam is a counter-movement to increased nationalistic tendencies”

President and co-founder Gorm Lai discusses through the rise of GGJ, the benefits for participants and the need for better worldwide collaboration

By James Batchelor

HTC Vive pledges $10m to VR projects that “create positive impact and change”

Platform holder will support developers working on virtual reality games designed to raise awareness of poverty, famine, gender equality and more

By James Batchelor

Why Rovio London won't release a game until 2019

Head of studio Mark Sorrell talks us through the Angry Birds firm's strategy for its newest studio - and why the team isn't getting its hands on mobile's biggest IP

By James Batchelor

Brexit leads to iOS App Store price jump

Apple raising prices by just under 25% to account for pound's depreciation since vote to leave the EU

By James Batchelor

The GamesIndustry.biz Podcast returns, first episode available now

Dan and James are joined by FuturLab's Kirsty Rigden to discuss virtual reality in the year ahead as well as the tech's future applications beyond games

By James Batchelor

“Some think live ops is a sweatshop churning out content. It doesn't have to be that way.”

Space Ape Games believes live operations are essential to success today, but there's a learning curve to conquer first

By James Batchelor

The Games Industry Reacts: Your stance on Switch

Got something to say? We're looking for your opinions on today's Nintendo Switch reveal and its launch plans

By James Batchelor

Guerrila Cambridge to close

UK developer to close after 19 years as Sony “makes changes to European studios structure”

By James Batchelor

Glu restructure will close two studios, cut 100+ jobs

Up to 140 employees face dismissal as mobile publisher attempts to streamline US operations, but firm plans to hire again by end of 2017

By James Batchelor

“We need to reverse the way the media thinks about eSports”

eSports experts discuss why more government support and better promotion of player well-being is needed to help the industry grow in the UK

By James Batchelor

Coconut Lizard hires six Epic developers

Programmers, artists, QA and director join as studio teases more recruitment news to follow

Sweeney: VR platforms must stay open, Oculus following “the wrong model”

Epic Games co-founder believes Oculus is making the same mistake as Apple in cutting off its audience from other virtual reality users

By James Batchelor

Pole To Win opens new Malaysia studio

800 square foot branch just outside Kuala Lumpur, adds to QA, localisation and customer service operations

"Mobile multiplayer isn't stagnating. It's evolving behind the scenes."

Plarium's Nick Day offers advice on how mobile studios can grow their communities and ensure their games' unique qualities stand out

By James Batchelor

GMO Cloud takes over Marmalade SDK, plans to continue development

Cross-platform games development toolset passes to Japanese infrastructure firm, negating planned cessation of updates

By James Batchelor

Why developers should design for streamers as well as players

Amazon Lumberyard's Garnett Lee discusses the rise of live broadcasts and how creators can use them to enhance their games

By James Batchelor

Global PlayStation 4 sales pass 53m

6.2m consoles and 50.4m software units sold over the holiday season, Uncharted 4 total sales top 8.7m

5m Gear VR headsets sold worldwide

Samsung reveals mobile virtual reality device sales figures, says users have spent 10m hours watching 360-degree videos

By James Batchelor

Six games in six weeks: Why Nitro Games has dedicated itself to 'super fast failing'

The Finnish developer tells us why its team has just a fortnight to come up with a viable product before it is scrapped

By James Batchelor

Hearthstone devs reluctant to make community videos for fear of harassment

Game director Ben Brode says he is trying to encourage more of the team to take part in his Designer Insights series

By James Batchelor

Frontier suing Atari over RollerCoaster Tycoon royalties

Cambridge-based developer claims it is owed $2.2m, has attempted to resolve situation without legal action

By James Batchelor

Former Project IGI devs buy IP back from Square Enix

But developer Artplant not announcing new game just yet, re-releases and remasters are off the cards

By James Batchelor

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