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James Batchelor, Senior Editor

James Batchelor has been a journalist in the games industry since 2006, and joined GamesIndustry in 2016. He previously served as editor of Develop and deputy editor of MCV, and has managed industry events such as The Develop Awards and Interface conference.

Recent articles by James Batchelor

NetEase bringing Peter Molyneux's The Trail to China

22Cans secures partnership for its second Eastern release, game due to launch in Q3 2017

By James Batchelor

PlayStation Store introduces developer-led curation

The Creators initiative allows studios to share their favourite games

By James Batchelor

Bandai Namco delays Get Even after Manchester Arena attack

Meanwhile, MCM London Comic Con beefs up security ahead of this week's event

By James Batchelor

Top Gear mobile dev Motorious passes €1.3m in investment

New round of funding adds €800,000 to Finnish studio's total ahead of first game launch

By James Batchelor

Supercell acquires 62% of Space Ape: “A match made in heaven”

Space Ape co-founder John Earner says long-term partnership will “turbocharge” UK studio's plans to build a billion-dollar game

By James Batchelor

Jobs lost at IO Interactive as Square Enix searches for buyer

An unspecified number of the Hitman studio's workforce has left the company in the wake of surprise news from publisher

By James Batchelor

Zynga and NetEase bringing Dawn of Titans to China

High-end free-to-play mobile game due for Eastern release by the end of the year

By James Batchelor

Platinum Games now working on first fully-owned IP

Studio drops ambition to release one title per year after Scalebound cancellation

By James Batchelor

“Virtual reality will be our best interface with true AI”

VR expert Dave Ranyard discusses the potential for storytelling with virtual and augmented reality at Nordic Game

By James Batchelor

Anita Sarkeesian: “Games need to tell better stories that don't oversimplify oppression”

Critic praises “cultural shift” in video game storytelling, but says recent examples are a “band-aid on a deeper wound”

By James Batchelor

Fumito Ueda: “For me, it's not important to tell the details of the story”

The Last Guardian developer shares his design process with Massive MD David Polfeldt and attendees at Nordic Game Conference

By James Batchelor

The GamesIndustry.biz Podcast: VRX 2017 with Brynley Gibson and Julian Mower

Latest episode now available to download, discussing the search for new genres and the rising standards of virtual reality

By James Batchelor

Inon Zur: “In video games, you don't need to hear the music - you need to feel it”

The Fallout 4 composer offers advice to aspiring musicians and discusses why he prefers scoring games to TV and film

By James Batchelor

Playground spent 18 months developing the first 10 minutes of Forza Horizon 3

“First impressions change how players perceive a game,” says creative director Ralph Fulton

By James Batchelor

“No region or city is free of the games industry's gender disparity”

Gram Games calls on companies around the world to push for better diversity, just as it's doing with The 22% Project

By James Batchelor

Oliver twins: “Failure to change results in complete collapse”

The veteran development duo ponder the biggest changes in the industry ahead of their Nordic Game talk

By James Batchelor

Twitch Unity day aims to promote diversity, inclusivity

Streaming platform also selling t-shirt to raise money for Amnesty International

By James Batchelor

“VR shooters are the lowest common denominator - we need to move on”

Virtual reality experts discuss the next step for the technology, encourage developers to explore “deeper games”

By James Batchelor

Derivičre: “Games music needs to emancipate itself from Hollywood”

The Get Even composer discusses the benefits of live musicians, real-time generated soundtracks, and the folly of mimicking movies

By James Batchelor

Nielsen: VR/AR awareness has nearly doubled among US population

One in ten Americans plans to buy PlayStation VR, 9% want Project Scorpio, 12% want Nintendo Switch

By James Batchelor

Nitro Games sets sights on €3.2m IPO

Finnish mobile dev aims to raise capital ahead of shift to self-publishing model

By James Batchelor

Mobile devs should target 39-year-old women that play Pokémon Go and Candy Crush - report

Research from Verto Analytics suggest this is the typical “super mobile gamer”, who plays across multiple devices

By James Batchelor

Nintendo Switch boosts Nvidia revenues by up to $192m

Graphics hardware firm reports Q1 revenues of $1.94bn, aided by new console's use of Tegra processor

By James Batchelor

Why the games industry holds the key to War Child's future

The charity that supports children in war-torn areas reflects on its blossoming relationship with video games

By James Batchelor

“VR doesn't have to be an immersive first-person thing to add something special”

Paw Print Games on its mission to prove that virtual reality can enhance classic 2D gameplay with new brawler Bloody Zombies

By James Batchelor

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