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Watch_Dogs delayed to Spring 2014

Watch_Dogs delayed to Spring 2014

Tue 15 Oct 2013 4:05pm GMT / 12:05pm EDT / 9:05am PDT
Publishing

Ubisoft is pushing back all versions of its ambitious hacking adventure into next year; The Crew also delayed while financial outlook changed

Ubisoft's Watch_Dogs has been one of the most anticipated games of 2013. The buzz surrounding the title has been palpable since its E3 debut, but now as it turns out, Ubisoft has made the difficult decision to delay all versions of Watch_Dogs until Spring 2014.

A representative for the development team at Ubi sent the following statement:

"Our ambition from the start with Watch_Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming. It is with this in mind that we've made the tough decision to delay the release until Spring 2014."

"We know a lot of you are probably wondering 'why now?' We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune every detail so we can deliver a truly memorable and exceptional experience."

"We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and during other opportunities we have to interact. Your passion is what drives us. We can't wait to see you in Chicago next Spring. We are confident you'll love this game as much as we love working on it."

In a separate press release, the French publisher also noted that it's pushing back its open-world racing game The Crew (PC, Xbox One, PS4) into the 2014-15 fiscal year; this delay combined with the Watch_Dogs delay is going to take a toll on Ubi's fiscal outlook.

The company said it's now targeting sales of between 995 million and 1.045 billion euros (down from 1.42 to 1.45 billion euros). It's also expecting a non-IFRS operating loss of between 70 million and 40 million euros, as compared to the previous projection of non-IFRS operating income of between 110 million and 125 million euros.

"Our long term goal is to win the next generation. The tough decisions we are taking today to fully realize the major potential of our new creations have an impact on our short-term performance. We are convinced that, longer term, they will prove to be the right decisions both in terms of satisfaction for our fans and in terms of value creation for our shareholders. We are building franchises that will become perennial pillars of Ubisoft's financial performance. In a context of growing successes for mega-blockbusters, the additional time given to the development of our titles will allow them to fulfill their huge ambitions and thus offer players even more exceptional experiences" stated Ubisoft co-founder and CEO Yves Guillemot.

"Fueled by strong momentum for PlayStation 4 and XboxOne, calendar 2014 will see the return of growth to the console market. Combined with the quality of our line-up and our strong financial situation, this growth will allow us to achieve record operating income in fiscal 2014-15 and 2015-16."

7 Comments

Adam Campbell Associate Producer, Miniclip Ltd

1,184 980 0.8
Well, it helps the quality but also the wallet... I know some pre-orderers that will be a little sad though :)

Posted:A year ago

#1

Patrick Frost QA Project Monitor

401 196 0.5
Wow, retailers for the PS4 are going to be really angry about this. Some have been forcing consumers to have this or Killzone as a bundle on release day or have to wait until later. Will be interesting to see how they cope with that.

Not that they are directly related in terms of development but I would have much rather have this later this year than AC: Black Flag.

Posted:A year ago

#2

Peter Bond Studying Art & Design, University of Bedfordshire

72 19 0.3
Plus the fact that it's all about gta v at the moment so it's a wise choice to distance itself and improve their title even more so.

Edited 1 times. Last edit by Peter Bond on 15th October 2013 7:06pm

Posted:A year ago

#3

Caleb Hale Journalist

155 231 1.5
I suspected something was amiss, when, unlike Assassin's Creed 4, Watchdogs hadn't released its thirtieth-some-odd pre-release trailer.

Posted:A year ago

#4

Greg Wilcox Creator, Destroy All Fanboys!

2,193 1,170 0.5
I think this is good news in terms of all versions of the game getting more polish and besides, Ubisoft should be fine as it has ACIV coming to make it another mint (although some are tired of the series at this point from what I'm hearing from friends). As for that driving/racing game, I say the delay is good because if the others coming out sooner aren't so hot or have online issues, Ubisoft can tweak their game accordingly based on feedback on the other titles.

Of course, it stinks if you pre-ordered Watch_Dogs thinking you'd be playing it in a month or so, but hey - there are other launch/launch window titles to dive into, I say...

Posted:A year ago

#5

Rick Lopez Illustrator, Graphic Designer

1,269 942 0.7
A part of me is upset not at the delay. I just wanted the game so badly, with most of the games I want being released in 2014, Second son was also pushed to 2014. I was looking foward to this on launch day, but I really have to support the fact that if it makes for a better and more polished game, than Id rather wait a bit more, just like we waited for Rayman Legends. So I applaud Ubisoft for this decision.

Posted:A year ago

#6
Clear that the EuroGamer Expo presentation revealed the limitations of the game and the danger of a bad reception, so the delay allows for a better game to emerge, and as has been said some distance from GTA V.

Posted:A year ago

#7

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